Showing posts with label man. Show all posts
Showing posts with label man. Show all posts

Tuesday, June 20, 2017

Death Battle! Mega Man Vs Astro Boy Mesa do Death Battle 17 e 18

Death Battle! Mega Man Vs Astro Boy Mesa do Death Battle 17 e 18


Boa tarde, galera! Antes de mais nada, quero pedir desculpas pelo sumi�o essa semana. Ando muito enrolado com a faculdade e realmente s� tive tempo pra mexer com esses epis�dios hoje. O mais novo epis�dio de Death Battle traz Mega Man contra Astro Boy e, como de praxe, tamb�m temos os epis�dios do Desk of DB que sa�ram nesse intervalo. O 18 � particularmente interessante, recomendo muito. Divirtam-se e at� breve.

DEATH BATTLE!
Mega Man Vs. Astro Boy

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A Mesa do Death Battle
Ep.017: O Justiceiro Deu um Tiro no Saco do Wolverine?!

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A Mesa do Death Battle
Ep.018: Super-Homem Vs. o KKK

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Ah, e s� pra constar, n�o foi o fim da temporada do Death Battle. Parece que vamos ato epis�dio 57 ainda. Outra coisa: sei que muita gente n�o gosta do 4shared, mas � o �nico servidor que est� funcionando aqui no momento. Ent�o por enquanto vai ter que ser ele mesmo. Se der, depois troco pro Mediafire. 
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Friday, March 27, 2015

Man Of Steel Metropolis Mayhem Info Game Free Play Online

Free Play Man Of Steel Metropolis Mayhem Info Game Online Is Now Available Here. Most Of The Generation This Game Play On Your PC But Now You Can Free Play To Online. Just Visit The Game Instruction Page To Find Your Control. Note: You Have To Need Good Speed Internet Connection And Check Your Adobe Flash Player. Other Wise This Game Cant Open To Play Here.

Man Of Steel Metropolis Mayhem Info Game Free Play Online

Wait Few Minutes Until Game Load Properly Then Start
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Tuesday, March 17, 2015

Iron Man 2 EUR PS3 DARKFORCE FREE PS3 ISO GAMES

Iron Man 2 - PS3

                                                              Disk ID: BLES00885
                                                              Region: EUR
                                                              Works on: External / 3.55 KMEAW

Link download
Iron_Man_2_EUR_JB_PS3.rar 
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Friday, March 13, 2015

Mega Man X


The Short

Pros
- Perfect evolution of the Mega Man formula from the NES
- New additions dashing and wall jumping add a whole new level to the series
- Stages are a perfect blend of difficulty and reward
- Replaying stages to find secrets is an absolute blast, especially since the stages are dynamic based on who youve defeated
- Controls just like the NES Mega Man games, which is to say...perfectly
- Absolutely incredible soundtrack
- Gorgeous graphics
- One of the finest platformers Ie ever played

Cons
- Stages can be a bit easy and short, while the final fortress is a massive jump in challenge
- Story is sort of non-existant
- Sigmas fortress can be a bit unfair at times
- What the heck is a "Kuwanger?"

Mega Mans back, baby! 

The Long

I have a very embarrassing confession. Despite my oft-proclaimed love for the Mega Man series, I never actually played a single Mega Man X game until only a few months ago. While Id blitzed through all the Mega Man NES games and even the GBA Zero series, for some reason Id avoided the Mega Man X bunch. Maybe its because the later games looked so...weird that I avoided the whole batch all together.

I am an absolute idiot for that. 

You should listen to this during the review.

Mega Man X is a rare game. One that, all these years later, even a newcomer such as myself can only stand back in awe and sort of bask in its glory. As far as platformers go, its one of the finest Ive ever played in my entire life. As a gaming experience, its almost transcendental. 

But enough of my flowery soliloquies and blanket statements, lets explain why Mega Man X is downright phenomenal and the very best Capcom could have done to bring its beloved series to the 16-bit era.

Dr. Lights dead, long live Dr. Light. 

The story for Mega Man X might be its only real weakness. Capcom made a big deal about it when developing the game and promoting it back in the day, saying they were "rebooting" the franchise with a heavier emphasis on story. In a sense, sure, theres a little more story here than the regular Mega Man games (which tend to just have an intro movie and...thats it), but in reality it still is hardly anything substantial.

Mega Man X takes place several hundred years after Mega Man 6. Dr. Light has long since passed away, and Dr. Wily isnt even mentioned. Lights final and greatest creation, X, has been revived because a new baddie, Sigma, hasa awoken and created several robot mavericks (aka Robot Masters) to cause trouble. X and his new ally Zero have to stop Sigma by sucking up the powers of the mavericks, yada yada yada.

There is maybe one or two cutscenes that deal with the idea that Light wanted X to be a friendly robot with the freedom to choose a peaceful path (though if he really did that I dont know why Dr. Light put a freaking GUN ON HIS ARM), but it doesnt get any deeper than that. Minus a few in-game scenes there is little to no plot, and the story seems just tacked on. Its nice its there, but in truth it adds a minimal amount. 

Luckily, Mega Man X dont need no story to rock!

The core gameplay of Mega Man X is extremely similar to the NES Mega Man games, and anyone familiar with them will be able to jump right in and feel right at home. X moves at a very similar clip as Rock did, all the way down to jumping, fire rate, and charge time. If it aint broke, dont fix it. But Mega Man X does mix things up in two very crucial ways: wall jumping and dashing.

Wall jumping is something you unlock from the start, and it completely changes the way the game is played. Rather than simply jumping and shooting, X can traverse walls and do tricky jumps by clinging and sliding off walls (as well as jump off them). This allows more levels to have trickier jumps, having more vertical-based stages that rely on climbing, and completely changes strategies for end level bosses. Being able to leap up boss walls like a monkey adds a whole slew of new strategies. 

The second ability, dashing, is also a rather dramatic change. Unlike wall-jumping you unlock it in a stage (though everybody does that particular stage first because its the easiest boss anyway), and it in turn allows for a bunch of new changes. Dashing increases distance of jumps, can be executed any time you are on the ground (its a short burst, not a prolonged run), and is necessary for many tricky leaps of faith. The only downside is that, since you have to get it, no stages actually require it until you get to the final Sigma stages, which feels like a slightly wasted effort. 

Plus you ride a giant punching robot suit. AMAZING. 

The stages are also different from the original Mega Man. In Mega Man, each level was broken up between sets of screens, each providing a unique but brief challenge before it would pan to the next one. This was obviously a design choice and not a hardware limitation (or so Id think; games like Mario 2 had massive scrolling worlds), but it made the series unique. Mega Man X chucks this for a more traditional style of level: a long, streaming world to explore and backtrack. It does feel a bit weird at first, but it still has the boss doors (and you can still jump through them) so its forgivable.

The expanded real estate also allows for yet another great improvement: replaying stages with new powerups to find secrets. As you progress, the powerups you get from bosses (and find in the world) allow access to new areas you might have missed before. Mega Man on the NES (specifically 2) did this (use Crash Bombs to get secrets) but it didnt allow you to replay it, and that wasnt part of the core experience regardless. In Mega Man X, replaying stages is almost completely necessary, as there are a plethora of secrets to find. This would be tedious in any other game, but Mega Man X plays so smoothly and the controls are so incredibly responsive its an absolute joy to replay levels. Plus, youre all powered up, so you can stomp everything with your new weapons. 

Burn, baby, burn. 

Im going to take a second to gush about something thats hard to express in words, and thats how incredibly good this game feels to control. Again, thats really something you cant describe but have to experience, but when a game gets it right the experience becomes so much more enjoyable. Mega Man X is probably the best controlling game Ive ever played, hands down. Its so incredibly responsive, I never felt like I died or failed on a jump because of the games fault. Jumping and falling all feel exactly how they should, momentum from your dash perfectly translating into far jumps, and wall slides are easy to master and darn satisfying when you do a tricky leap from one tiny spot to another. Its a Super Meat Boy kind of feeling, except perhaps even more so. After just a few minutes of playing I knew I was gonna love this game based on feel alone.

Hes just mad cause he looks like a purple Boba Fett. 

The formula here is a standard one: burn through the game, kill mavericks, get their powers to kill other mavericks, replay levels to get secrets, face the final fortress. If theres anything I can complain about its that the stages themselves (for the mavericks) arent nearly as difficult as the ones found in the NES Mega Man games (Mega Man 2 excluded), and seem to have a weird variance in length. Some are super short, while the underwater stage feels like it drags on and on. Overall, however, they feel a lot shorter, which makes sense since they were designed to be replayed.

All this changes when you get to Sigmas fortress, which completely beats the everloving crap out of you. If you dont know the secret to charged Armored Armadillos power, you are going to get very frustrated. Extremely hard wall jumps, plethoras of respawning enemies, and long checkpoints make it genuinely stressful to beat. However, it never reaches a point where I felt it was unfair, just challenging. Plus, if youve spent the time to prepare and find all the secrets, youll feel vindicated as you plow through it without having to worry too much. Its several stages up in difficulty when compared to the rest of the game, sure, but the fortress is a good finisher for those wanting an old-school Mega Man challenge. 

In the year 200X, Dr. Wily created eight...hey, wait!

Graphically, Mega Man X is beautiful. It pushes the SNES to its limits with excellently designed enemies, stunning environments, and awesome effects. It does stutter a bit with framerate drops on some stages (specifically when riding the mine carts), but when it matters the game is smooth and looks absolutely incredible.

The sound design is also phenomenal, with punchy sound effects that really make you feel like you are making an impact with your mega buster. But the show-stealer is easily the fantastic soundtrack. Its just straight up insane how good this soundtrack is, rivaling anything released on the NES (even the show-stopping Mega Man 2 and Mega Man 3s soundtracks). If I had any complaint its that it is heavy on the midi-synth electric guitar (a sound I always felt the Genesis did better than the SNES), but thats really a very minor complaint for what is easily one of the best soundtracks on the system.

Were talking "Squaresoft" levels of music, here. 


As I said at the beginning, I cant believe I waited this long before finally picking up a cart of Mega Man X and giving it a spin. While it almost hurts me to say this, I really think it completely outshines the NES Mega Man games in nearly every aspect. While those games are still mind-blowingly incredible, Mega Man X is an evolution of that framework that does everything right. From the perfect controls, the satisfying levels, the gorgeous graphics and phenomenal music, Mega Man X is downright masterful. 

This is easily one of the finest platformers ever made, perhaps even the best. Ill be honest: writing this review right now Im having difficulty thinking of one I would consider better. So, considering you can get this game at a decent price of around $20 for an SNES cart, or at the absolutely absurd price of $10 on the Wiis Virtual Console, if you are any fan of the 2D platforming genre you need to get this game.

Itll mega bust(er) its way into your heart. Yeah...I dont know what that means either.

Five out of five stars. 

"HADOKEN!"
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Thursday, March 12, 2015

Mega Man 3 The Robots are Revolting PC


The Short


Pros
- Has the sad, sad honor of be the first Mega Man game I ever played
- Stages are actually sort of non-linear, which is totally different from all other Mega Man games
- Has a stage where you spend most of the time swimming, which is also kind of unique
- Actually isnt the worst thing ever if youve never played another Mega Man game

Cons
- Is pretty much the worst thing ever
- Graphics for robot masters ripped from other Mega Man games
- No music. At all.
- Looks awful in general.
- Sound effects are the usual "3 1/4 floppy DOS" fare. Read: Quant, but awful.
- Controls are abismal
- Seriously, I cant believe this is how I was introduced to Mega Man


This is NOT the Mega Man 3 youre looking for. 

The Long

Lets get something absolutely straight right off the bat: This is NOT a review of the NES version of Mega Man 3. That game is awesome. So before you go writing hate-mail in my direction, look at the picture above and realize you cant stick floppy discs in an NES. Ok, you can, but they wont do anything but rattle around.

Taken a deep breath? Lets dive into this. 

Shark AND Wave man? Two water themed enemies? 

So way back when I was a lad my parents only let me own a computer, because they hated video games. Fair enough, normal stuff Id imagine. But as a young lad who only had a Windows 3.1 computer, I heard from all my NES owning friends about how awesome this "Mega Man" guy was. After some digging at a local video game store with a friend I discovered that, amazingly, there was a Mega Man game on the PC! (actually there was two, but I never found that one, thank goodness)

Keep in mind this was in the era of Commander Keen and that batch of DOS games, so I was starved for just about anything since Id exhausted every Keen game known to man. So we got the game, fired it up, and looky what we were playin!

Oh sweet mother of mercy. 

Thats right, fat-faced, ugly Mega Man 3 on your COMPUTER! Incredible! Starring Robot Masters totally ripped off from the NES Robot Masters of previous games! No, seriously, look!

Its like they didnt even try. 

So...what is Mega Man 3: The Robots are Revolting (seriously, thats the subtitle, though it only shows up on the back of the box) all about? What makes it tick? If you are a hardcore Mega Man fan who didnt know this game existed, do you have to boot it up to experience the full range of the Mega Man spectrum?

Well I sure hope you dont, because this game is freaking awful. And, though I hate to admit it, really, really endearing for me. 

If it looks like that boss isnt animated, its because it isnt. Seriously. 

Ok, so first things first: this game is garbage. There are so many differences between it an actual Mega Man games its almost impossible to cover them all, but what the heck: lets try.

First off, obviously this game looks like a DOS game rather than an NES game. It isnt that awful, to be honest, but fat-faced Mega Man is a little weird and not at all awesome like the original sprite. 

Next, the sound design in this game is straight up DOS to the max. Seriously, it sounds so DOS I cant help but love it. The grainy sound effects, the weird reverb, the sounds that probably came from the computer instead of your speakers...its bananas! I love/hate it! Also theres no music, but hey, since when has kickass music been a Mega Man staple? NEVER, OF COURSE.

They put Torch Man in a sewer, and his boss room is in water. No, seriously. 

Next is the actual gameplay itself. Aside from the controls, which are stupendously clunky, this game doesnt play like any Mega Man game ever made before or since. It actually plays more like the old DOS platformers, like Commander Keen. You have one massive, somewhat open-ended level that you have to traverse. There are no linking screens or linear pathways or bits of perfectly crafted level design. In fact, most of your obstacles are in the environment. Fire, oil drips, goo drips, etc.

Enemies, another unique staple of the Mega Man-verse, are simple as well. Regular ones usually just walk around doing nothing (again, reminding me of Commander Keen) hoping youll bump into them. A few shoot randomly in directions, but thats it. Every single Robot Master except Bit Man has the exact same attack pattern, where they jump, fire their weapon, and land on the other side of the screen. Bit Man charges in the middle of his, because hes an overachiever. So there is no such thing as enemy AI in the game, whatsoever. 

Enemies are also harder and take more hits, and have no strategy for taking down other than mashing shoot. Id say more on that, but I pretty much covered it, so PICTURE TIME. 

Based on his expression, Mega Mans making an oil stream in his pants. 

Weirdly enough, I kind of like the change in pace. I mean, its awful and the levels are horribly designed, but having bigger ones that are all interconnected gives a different sense of scale. You never really went back in Mega Man on the NES, but in this one youll see areas far off and work your way towards them. Thats...sort of cool, I guess, if not like Mega Man at all.

You can also SWIM, and there are whole stages devoted to this. Which, again, never really happens much in Mega Man games, at least on the NES.

But he cant shoot through walls, which Im pretty sure is important. I dont know why I bothered mentioning this, but I figured it should be noted because I noticed it. 

If hes a robot, wouldnt water be bad for him AW SCREW IT. 

Is there anything here thats Mega Man-esque? Well...a little bit. You still get powers from your enemies in the form of their super-lame weapons, though it makes the other Robot Masters a total cakewalk. Each one goes down in exactly four shots from their weaknesss weapon, so once you figure the order out the bosses (who, remember, have no real attack pattern) are stupid easy.

You also get Energy Tanks which you can use (crazy, I know) and...uh...hes blue? You cna pick the order you are fighting the enemies in and after you beat them all you fight Dr. Wileys stage, and you re-battle all the Masters (though with your power-ups they are all stupid easy...again) but...uh...yeah this game isnt really like Mega Man at all.

Oh, and all the enemies are just made up crap, nothing from the original games. Sorry, I know I said Id so stuff that made this like the other games, but I ran out. 

Thought that sprinting, legged fish man might be my favorite enemy in any game ever.  Just...LOOK AT HIM!

Whats really weird is this game is actually...hard. Enemies, as mentioned before, take a lot of hits and hardly ever drop any power-ups or health items. Because the jumping is so clunky and the shooting so poor its easy to get overwhelmed or make stupid mistakes (especially since some levels require some crazy jumps or youll fall and have to do the whole level over). Dr. Wileys stage is also absurdly long with very difficult enemies and no health to be seen. So I guess they got the "difficulty" thing right, if in the most asinine way possible.

Like Shredder, Dr. Wiley rises from the goo. 

This was my first Mega Man game. And so, when I watch the extremely limited number of videos of it on YouTube, I still get that funny nostalgia feeling. Back in the days when DOS was the best we could do, when games were simple and in 256 colors (or less) and highly pixelated. Back when you could hear the floppy disc drive grunt and groan, and when floppy discs were actually floppy. When youd have to type "dir" to find install files on discs in DOS, and remember drive names and commands to run programs. And when "Shut Down Windows" took you to a DOS prompt, where youd have to hard-power down rather than have the system know to do it automatically.

You know, back when computers sucked.


Shark Man knows whats up. 

The point is, despite whatever idiotic nostalgia I might have for this hunk of crap, it still is just that: absolute garbage. Even when compared to other archaic platformers of its time, Mega Man 3: The Robots Are Revolting is...(wait for the easy joke)...REVOLTING.

Point being it sucks and you shouldnt play it. Or you should, if you can find it and get it to run, because its just so amusing. Also it was made by two brothers and thats it so thats actually kind of awesome.

No, it isnt, this games garbage. Childhood, like with Loopz before it, you again are nothing but empty memories and lies. 

One out of five stars.


And that one star was solely for nostalgia, I can assure you. 
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