Showing posts with label x. Show all posts
Showing posts with label x. Show all posts

Monday, July 24, 2017

Decompression and compression on Megaman X

Decompression and compression on Megaman X


Yes, Ive implement the compression on Megaman X! Now if you edit the layout of levels or edit compress tiles, you can save and re-compress them. I think that the big work was done and now I have only tod find a way (this will be easy :P) to reallocate compress data. The compressor of Level Layout work perfectly and the GFX compressor compress the tiles but the result take more space than the original : for example the original compressed tiles of Highway Stage is 14.031 bytes and mine is 15.900. I know how to fix this, I need of some minutes only.

YEAH, Blue Highway Stage XD

NEWS: Now my compressed tiles are 14.031, equal to the original size =3
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Wednesday, July 19, 2017

DB2 Express C for Mac OS X now available

DB2 Express C for Mac OS X now available


DB2 Express-C 9.5.2 for Mac OS X is now out of beta. It has been updated to install correctly on recent releases of Mac OS X. In addition, the db2profile command will now also configure your environment for installing drivers such as the ibm_db adapter for Ruby on Rails.

Next steps
  • Download DB2 Express-C
  • Learn SQL and DB2 at Big Data University

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Friday, June 2, 2017

Descargar Juego Error 53 para este Halloween! para Mac Os X Mavericks Mountain lion Lion Snow leopard

Descargar Juego Error 53 para este Halloween! para Mac Os X Mavericks Mountain lion Lion Snow leopard


Hola! a todos lo Macblogers, y feliz Halloween o deber�a decir "terror�fico", jajaja como sea el d�a de hoy les traigo un juego que me encontr� hace alg�n tiempo para mac y que seguro les pondr� de punta los pelitos de la piel, con esto sacaran las caras de susto y gritos  a sus amigos y amigas, Un saludo a todos!




VER EL VIDEO:





No se deje enga�ar por el juego desde el principio, con el tiempo la maldici�n(del juego) causar� todo tipo de errores, fallos y terror. Originalmente, este juego fue un proyecto sin t�tulo RPG en la producci�n por ZeoWorks. En la fecha de su lanzamiento al p�blico, muchos jugadores se quejaron de problemas t�cnicos y errores desconocidos. Tambi�n asegur� tener pesadillas recurrentes y ansiedad debido a jugar el juego. Un jugador en particular afirm� que este juego fue maldecido por una fuerza desconocida y dijo "No te hagas, este juego te dar� riesgos mentales, 6 d�as despu�s de mi hermano de 16 a�os de edad jug� asesin� a nuestro gato de la casa y otros animales dom�sticos que una vez propiedad y dijo que era debido a una crisis nerviosa despu�s del partido ". JUGAR EN SU PROPIO RIESGO. 

Controles: 

Walk - Teclas de flecha / WSAD 

Ejecutar - Shift 

Jump - espacio

Mostrar / Ocultar Cursor - H 

Pausa - ESC 

Attack - Left Click




Link de descarga: (PAGINA OFICIAL) Gratuito..
-----> http://zeoworks.com/misc.php?page=error53





�Quieres todav�a mas juegos, trucos y aplicaciones? 
Si es as�, entonces debes entrar a estos otros post...




Age of Mythology Gold Edition para Mac OS X Lion y Snow Leopard 
----->
 http://jacoobett.blogspot.mx/2012/08/age-of-mythology-para-mac-os-x-mountain.html


Aplicaciones, Juegos, Trucos, etc...Para Mac OS X Mountain Lion, Lion y Snow Leopard 
----->
 http://jacoobett.blogspot.mx/2012/08/aplicaciones-trucos-y-mas-mac-os-x.html


Emuladores Para Mac OS Mountain Lion, Lion y Snow leopard (PS1, Ps2, N64 y M�s) 
----->
 http://jacoobett.blogspot.mx/2012/08/emuladores-para-mac-os-x-mountain-lion.html

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Friday, March 13, 2015

Mega Man X


The Short

Pros
- Perfect evolution of the Mega Man formula from the NES
- New additions dashing and wall jumping add a whole new level to the series
- Stages are a perfect blend of difficulty and reward
- Replaying stages to find secrets is an absolute blast, especially since the stages are dynamic based on who youve defeated
- Controls just like the NES Mega Man games, which is to say...perfectly
- Absolutely incredible soundtrack
- Gorgeous graphics
- One of the finest platformers Ie ever played

Cons
- Stages can be a bit easy and short, while the final fortress is a massive jump in challenge
- Story is sort of non-existant
- Sigmas fortress can be a bit unfair at times
- What the heck is a "Kuwanger?"

Mega Mans back, baby! 

The Long

I have a very embarrassing confession. Despite my oft-proclaimed love for the Mega Man series, I never actually played a single Mega Man X game until only a few months ago. While Id blitzed through all the Mega Man NES games and even the GBA Zero series, for some reason Id avoided the Mega Man X bunch. Maybe its because the later games looked so...weird that I avoided the whole batch all together.

I am an absolute idiot for that. 

You should listen to this during the review.

Mega Man X is a rare game. One that, all these years later, even a newcomer such as myself can only stand back in awe and sort of bask in its glory. As far as platformers go, its one of the finest Ive ever played in my entire life. As a gaming experience, its almost transcendental. 

But enough of my flowery soliloquies and blanket statements, lets explain why Mega Man X is downright phenomenal and the very best Capcom could have done to bring its beloved series to the 16-bit era.

Dr. Lights dead, long live Dr. Light. 

The story for Mega Man X might be its only real weakness. Capcom made a big deal about it when developing the game and promoting it back in the day, saying they were "rebooting" the franchise with a heavier emphasis on story. In a sense, sure, theres a little more story here than the regular Mega Man games (which tend to just have an intro movie and...thats it), but in reality it still is hardly anything substantial.

Mega Man X takes place several hundred years after Mega Man 6. Dr. Light has long since passed away, and Dr. Wily isnt even mentioned. Lights final and greatest creation, X, has been revived because a new baddie, Sigma, hasa awoken and created several robot mavericks (aka Robot Masters) to cause trouble. X and his new ally Zero have to stop Sigma by sucking up the powers of the mavericks, yada yada yada.

There is maybe one or two cutscenes that deal with the idea that Light wanted X to be a friendly robot with the freedom to choose a peaceful path (though if he really did that I dont know why Dr. Light put a freaking GUN ON HIS ARM), but it doesnt get any deeper than that. Minus a few in-game scenes there is little to no plot, and the story seems just tacked on. Its nice its there, but in truth it adds a minimal amount. 

Luckily, Mega Man X dont need no story to rock!

The core gameplay of Mega Man X is extremely similar to the NES Mega Man games, and anyone familiar with them will be able to jump right in and feel right at home. X moves at a very similar clip as Rock did, all the way down to jumping, fire rate, and charge time. If it aint broke, dont fix it. But Mega Man X does mix things up in two very crucial ways: wall jumping and dashing.

Wall jumping is something you unlock from the start, and it completely changes the way the game is played. Rather than simply jumping and shooting, X can traverse walls and do tricky jumps by clinging and sliding off walls (as well as jump off them). This allows more levels to have trickier jumps, having more vertical-based stages that rely on climbing, and completely changes strategies for end level bosses. Being able to leap up boss walls like a monkey adds a whole slew of new strategies. 

The second ability, dashing, is also a rather dramatic change. Unlike wall-jumping you unlock it in a stage (though everybody does that particular stage first because its the easiest boss anyway), and it in turn allows for a bunch of new changes. Dashing increases distance of jumps, can be executed any time you are on the ground (its a short burst, not a prolonged run), and is necessary for many tricky leaps of faith. The only downside is that, since you have to get it, no stages actually require it until you get to the final Sigma stages, which feels like a slightly wasted effort. 

Plus you ride a giant punching robot suit. AMAZING. 

The stages are also different from the original Mega Man. In Mega Man, each level was broken up between sets of screens, each providing a unique but brief challenge before it would pan to the next one. This was obviously a design choice and not a hardware limitation (or so Id think; games like Mario 2 had massive scrolling worlds), but it made the series unique. Mega Man X chucks this for a more traditional style of level: a long, streaming world to explore and backtrack. It does feel a bit weird at first, but it still has the boss doors (and you can still jump through them) so its forgivable.

The expanded real estate also allows for yet another great improvement: replaying stages with new powerups to find secrets. As you progress, the powerups you get from bosses (and find in the world) allow access to new areas you might have missed before. Mega Man on the NES (specifically 2) did this (use Crash Bombs to get secrets) but it didnt allow you to replay it, and that wasnt part of the core experience regardless. In Mega Man X, replaying stages is almost completely necessary, as there are a plethora of secrets to find. This would be tedious in any other game, but Mega Man X plays so smoothly and the controls are so incredibly responsive its an absolute joy to replay levels. Plus, youre all powered up, so you can stomp everything with your new weapons. 

Burn, baby, burn. 

Im going to take a second to gush about something thats hard to express in words, and thats how incredibly good this game feels to control. Again, thats really something you cant describe but have to experience, but when a game gets it right the experience becomes so much more enjoyable. Mega Man X is probably the best controlling game Ive ever played, hands down. Its so incredibly responsive, I never felt like I died or failed on a jump because of the games fault. Jumping and falling all feel exactly how they should, momentum from your dash perfectly translating into far jumps, and wall slides are easy to master and darn satisfying when you do a tricky leap from one tiny spot to another. Its a Super Meat Boy kind of feeling, except perhaps even more so. After just a few minutes of playing I knew I was gonna love this game based on feel alone.

Hes just mad cause he looks like a purple Boba Fett. 

The formula here is a standard one: burn through the game, kill mavericks, get their powers to kill other mavericks, replay levels to get secrets, face the final fortress. If theres anything I can complain about its that the stages themselves (for the mavericks) arent nearly as difficult as the ones found in the NES Mega Man games (Mega Man 2 excluded), and seem to have a weird variance in length. Some are super short, while the underwater stage feels like it drags on and on. Overall, however, they feel a lot shorter, which makes sense since they were designed to be replayed.

All this changes when you get to Sigmas fortress, which completely beats the everloving crap out of you. If you dont know the secret to charged Armored Armadillos power, you are going to get very frustrated. Extremely hard wall jumps, plethoras of respawning enemies, and long checkpoints make it genuinely stressful to beat. However, it never reaches a point where I felt it was unfair, just challenging. Plus, if youve spent the time to prepare and find all the secrets, youll feel vindicated as you plow through it without having to worry too much. Its several stages up in difficulty when compared to the rest of the game, sure, but the fortress is a good finisher for those wanting an old-school Mega Man challenge. 

In the year 200X, Dr. Wily created eight...hey, wait!

Graphically, Mega Man X is beautiful. It pushes the SNES to its limits with excellently designed enemies, stunning environments, and awesome effects. It does stutter a bit with framerate drops on some stages (specifically when riding the mine carts), but when it matters the game is smooth and looks absolutely incredible.

The sound design is also phenomenal, with punchy sound effects that really make you feel like you are making an impact with your mega buster. But the show-stealer is easily the fantastic soundtrack. Its just straight up insane how good this soundtrack is, rivaling anything released on the NES (even the show-stopping Mega Man 2 and Mega Man 3s soundtracks). If I had any complaint its that it is heavy on the midi-synth electric guitar (a sound I always felt the Genesis did better than the SNES), but thats really a very minor complaint for what is easily one of the best soundtracks on the system.

Were talking "Squaresoft" levels of music, here. 


As I said at the beginning, I cant believe I waited this long before finally picking up a cart of Mega Man X and giving it a spin. While it almost hurts me to say this, I really think it completely outshines the NES Mega Man games in nearly every aspect. While those games are still mind-blowingly incredible, Mega Man X is an evolution of that framework that does everything right. From the perfect controls, the satisfying levels, the gorgeous graphics and phenomenal music, Mega Man X is downright masterful. 

This is easily one of the finest platformers ever made, perhaps even the best. Ill be honest: writing this review right now Im having difficulty thinking of one I would consider better. So, considering you can get this game at a decent price of around $20 for an SNES cart, or at the absolutely absurd price of $10 on the Wiis Virtual Console, if you are any fan of the 2D platforming genre you need to get this game.

Itll mega bust(er) its way into your heart. Yeah...I dont know what that means either.

Five out of five stars. 

"HADOKEN!"
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