Showing posts with label off. Show all posts
Showing posts with label off. Show all posts

Monday, July 24, 2017

DENESH RAMDIN 169 off 121 balls with 11 sixes

DENESH RAMDIN 169 off 121 balls with 11 sixes


DENESH RAMDIN : 169 off 121 balls with 11 sixes - A new record by a West Indies wicket-keeper




Denesh Ramdin played marvelously for his 169 of... by PTVSports
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Monday, July 3, 2017

DEAD RISING 2 OFF THE RECORD ALL DLC US EU

DEAD RISING 2 OFF THE RECORD ALL DLC US EU


Region  US/EU
ID  [US] BLUS30763/[EU] BLES01302
SIZE  21.9 MB

DLC Content

- Game Breaker
- Cosplay Warrior SKills Pack
- Cyborg Skills Pack
- Firefighter Skills Pack
- BBQ Chef Skills Pack




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Sunday, May 7, 2017

Dead Rising 2 Off The Record 2011 PC Game Mediafire

Dead Rising 2 Off The Record 2011 PC Game Mediafire


Description:
Dead Rising 2: Off The Record, sees Wilamette survivor and hero of Dead Rising, photojournalist Frank West, take centre stage as players experience a very different interpretation of events in this, a reimagining of the Fortune City outbreak.
This alternate storyline means an all new Dead Rising 2 experience; with Frank facing new missions, new enemies, new combo-weapons with which to defeat them plus a brand new Fortune City attraction to explore. Complimenting the new narrative and action of Dead Rising 2: Off The Record are enhancements to elements such as the save system and the co-op experience to deliver more satisfying gameplay.

Features:
Fortune City but not as you know it � Experience a re-interpretation of the Fortune City outbreak through the eyes and camera of photojournalist Frank West.
New story and missions unique to Frank West.
New environments.
New enemies and more psychotic Psychos.
New crazy and hilarious combo-weapons.
New items and vehicles.
Say "Cheese!" � Capture those classic, violent, scary, hilarious Dead Rising moments, earn Prestige Points and complete all new missions with Frank�s new and improved camera feature.
Upgraded Experience � Full of technical improvements, system enhancements and feature upgrades to create a faster, smoother, more satisfying Dead Rising.

Minimum System Requirements-
Operating system: Windows Vista�/XP, Windows 7
Processor: Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz or better
Memory: 2 GB RAM
Hard disk space: 8.5 GB free hard drive space
Video: NVIDIA� GeForce� 8800GTS or better, ATI RadeonTM HD 3850 or better
DirectX�: DirecX�9
Internet connection required for game activation.

Install Instrctions:
1. Unpack the release
2. Mount or burn image
3. Install using serial: 11111-11111-11111-11111-11111
4. Copy everything from the SKIDROW folder to the game installation.


Dead Rising 2 Off The Record (2011)Dead Rising 2 Off The Record (2011)Dead Rising 2 Off The Record (2011)Dead Rising 2 Off The Record (2011)


Mediafire Download Links-

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size: 6.2 gb

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Tuesday, April 18, 2017

Dead Rising 2 Off the Record

Dead Rising 2 Off the Record




What is it all about.....


The entire game is a "What If?" scenario where Frank West covered the Fortune City outbreak, instead of Chuck Greene. As such, the game isnt considered canon within the Dead Rising continuity. It also changes the plot of Dead Rising 2 significantly in regards to the different characters and their motives.
After surviving the outbreak that occurred in Dead Rising, Frank West quickly became a bit of a celebrity. After authoring a successful book, he is given his own talk show, but soon wastes his opportunities and money as his fifteen minutes of fame expire. In hopes to regain a place in the spotlight, he accepts an offer from Tyrone King to appear as a special guest on Terror is Reality.
At the beginning of the event, West, wearing a wrestling outfit, is lifted via platform to the center of a ring surrounded by a chain-link fence. Joining him in the ring is a group of zombies in which he must defeat as many as possible within a certain time limit. Upon winning the event, West feels that he has lost his dignity and decides to take his prize money and get out of town. As he is leaving, he overhears TK and Brandon Whittaker discussing plans. With his trusty camera around his neck, West watches from a nearby scaffolding as TK exchanges money for a mysterious package from Brandon.
When West is caught eavesdropping, TKs henchmen attack him. He fights them off, but soon the zombies get loose, beginning the infection of Fortune City and forcing West to once again fight for his life. Later on it is found out that Brandon let loose the infection upon Fortune City, and the entirety of CURE is set up for it. While West is skeptical, he still helps Stacey Forsythe uncover the truth.
Later, Frank finds Brandon hiding in a bathroom. The latter has gone insane; after Frank stops him from letting a zombie bite a female survivor, he kills the girl and turns on Frank. After Frank defeats him, he is bitten by the zombie and slits his own throat to avoid turning. Frank then confronts Stacey about how he was part of CURE, and he started the outbreak (as seen on the TV earlier). Stacey responds that he was new, and TK must have planted him in the group. They continue to argue until Frank notices people moving equipment in the underground on a security camera. Frank investigates, and finds TK moving packages through the underground tunnels. After fighting off some guards, Frank confronts TK. The game show host admits that he is indeed behind the outbreak, before escaping.
Frank tells Rebecca about what he saw, when they hear explosions going on from outside the safehouse. A number of TKs goons are trying to break the casino vaults. After Frank stops them, Rebecca invites him to come with her to see her source at Bennie Jacks later. Frank arrives, but finds nothing except a tranciever. TK talks to Frank on the other line, telling him if he ever wants to see Rebecca again, he has to bring one million dollars to the bar at the Yucat�n by 7:00 PM that day. Frank comes with the money, and it is taken by one of TKs guards. After, Frank is confronted by the Bailey twins. They attack him, but he fights back and manages to kill one of them. The other, grief-stricken at the loss of her sister, commits suicide. Rebecca and Frank catch a chopper on top of the hotel, which TK is trying to escape with. Frank destroys the helicopter, leaving TK knocked out. They bring TK back to the safe house and explain the story to Sullivan.
By this time, the military rescue is imminent, so Frank decides to go on top of the Royal Flush rooftop to get a good view. When the military arrives, they have little trouble with the zombies at first. However, a strange gas begins rising from the vents in the ground. This causes some of the zombies to mutate: they change appearance, become stronger and faster, and gain the ability to spit a blood-like substance that temporarily incapacitates those it hits. No match for the "gas zombies", the military team is nearly wiped out. The sergeant in charge of the team escapes the zombies, gets in a truck, and heads underground. Rebecca (who was also filming the military) follows. Frank heads to the underground, and finds the sergeant has gone completely insane and has kidnapped Rebecca. After defeating the sergeant (who then kills himself), Frank gets Rebecca back to the safehouse. They confront TK, asking where he got the gas. TK refuses to say anything. When asked why he framed CURE, he said that was just the name that "they" gave him. After, they are talking in the security room when the door is breached, allowing zombies to enter the safehouse. Frank goes out and hotwires the panel, releasing a second door to re-secure it. After realizing it wasnt an accident, Frank goes to search for TK, and finds him sneaking around the safe house. TK is knocked over by a zombie that was still in the safe house and is bitten. Frank contemplates if he should give TK the Zombrex he needs, but eventually gives him the drug.
Sullivan, Frank, Stacey and Rebecca are watching the television when they hear on the news that a military firebombing has been ordered, because someone told them that there were no survivors in the safe house. The group are now convinced that TK was not the only person behind the outbreak. Frank then decides the only way to find out who created the gas is to find the source. He heads to the underground tunnels and finds a secret base of people harvesting queens from the zombies. Frank discovers these people are employed by Phenotrans, the company that manufactures Zombrex. He grabs a laptop with proof, a phone and a keycard, and then turns off the gas. He heads back to the safe house with the new information. Rebecca explains that they did this because of lack of sales of Zombrex, and in order to drive up their stock price, they started this outbreak. Rebecca is about to use the phone to call her station to come get everyone, when she is shot in the stomach by Stacey. Stacey also shoots Sullivan, then turns to Frank. She thanks Frank for taking care of the protester and TK, also saying that releasing the tape to the news was not "part of the deal". Before she can shoot him, Sullivan punches her in the face, knocking her down. She shoots Sullivan two more times, mortally wounding him, before Frank can kick the gun away. He grabs Stacey but she escapes, and also leaves behind a wig that she was wearing.
Frank heads to Fortune Park and finds that Phenotrans has deployed several machines designed to harvest queens from the zombies they created. After he destroys the harvesters and finds a radio, he goes to Uranus Zone to confront Stacey. Stacey reveals that Phenotrans didnt start the outbreak for money, but to save lives. At first, Frank is confused, but she explains that they need queens to make Zombrex, and therefore needed to make more zombies to produce them. She calls it "a nessessary sacrifice for our country". TKs actions (getting CURE on television and robbing the city), were carried out without her permission. She then turns on a giant robot, and attempts to kill Frank, but he is able to destroy it. Stacey attempts to shoot him, but is crushed when the robot collapses on her. Frank then uses the phone she stole to call Channel 6 Action News (Rebeccas news station). They arrive in helicopters, and all the survivors are rescued. TK is not amongst them, however. Frank goes to get him, but soon finds out he is gone, along with Rebeccas body. All Frank can find is Rebeccas ID card.
After the initial credits roll, TK announces over the walkie-talkie that he has escaped, and that Rebecca survived her wound and is now with him. He asks Frank if hes ready for "Overtime" and that he needs Frank to bring him an assortment of supplies. Some of the items are medical items that Rebecca needs, others are things that TK wants for himself including: a Compromising Photo, Zombrex Stash, Expensive Champagne, Sutures, Mens Silk Thong, Gauze, and Pain killers. After Frank obtains all the items requested and makes his way to the Fortune City Arena, TK attacks him with a tazer, laughing maniacally. Frank awakens in the same arena where the game started, stripped of all his inventory and surrounded by a ravenous horde of zombies. His initial objective is simply to survive while TK taunts him from above, while Rebecca crawls her way to the winch control switch. After two minutes, Rebecca reaches the switch, throws a rope down, and reels Frank up. TK stops her, stating that "Audience participation is not allowed", but he is too late. Frank is already up on the platform, and engages TK in combat, while trying to keep Rebecca stabilized. After the battle, TK uses his last strength to choke Frank and try to throw him to the zombies below while reciting the lines: "Youve gotta...risk it all if youre.... ever... really.... gonna-." and is interrupted as Frank throws him over his back off the platform while sarcastically remarking: "Fall to your death". He then picks Rebecca up, and leaves Fortune City, just before the firebombing. As they depart, a zombie screams at the camera, giving one last scare.

                                         Differences From the Original
                                     (Dead Rising 2 game)


As a reimaigning of Dead Rising 2, there are several changes from the original game. These include:

Frank as the player character instead of Chuck. Consequently, the photography system from Dead Rising has been reimplemented.
Chuck Greene, as he appears in the original DR2, is the second player in Co-op mode.
Interestingly, a modified version of Chuck Greene appears in the game as well, as a slicecycle-riding psychopath. He replaces Leon Bell.
Katey Greene does not appear in the game (it is implied that she died in the outbreak, causing her father to go insane). The need to find Zombrex still exists, as Frank requires the anti-zombification medicine for his own survival, or its game over.
Additional content includes "Uranus Zone", a new theme park area in Fortune City, a bonus Case File, and voice messages to accompany the radio calls from the saferoom observer.
Stacey has a new face design in this game.
Rebecca is TKs captive during Overtime Mode, while in the original it was Katey and Stacey.
Chuck the Role Model is now a case file and Brandon Whittaker has a bigger role than just being a psychopath as he is the one to start the outbreak.
Some survivors and magazines have been relocated.
One of the survivors Jack no longer wears the Arthur helmet as he now wears the Proto Man helmet instead.
The Elevator in Yucat�n Casino no longer functions and serves no purpose.
New survivors and bosses have been added.
There are about 15 new combo weapons that either Frank or Chuck can make.
Frank learns different hand-to-hand fighting moves. Chuck, in Co-op mode, retains his original ones, which gives the two fighters slightly different fighting styles.
Phenotrans soldiers are now added to the game after The Facts case file.
The Arthur costume in Dead Rising 2 is replaced by the Proto Man costume.
Frank has a different fighting style than Chuck with the majority of the weapons, staying true to the first games mechanics.
Frank has a hands-free earpiece as opposed to Chucks walkie-talkie, allowing the player to defend himself while receiving calls.
Occasionally zombies will jump out on Frank in supposedly safe places such as safe rooms in a way reminiscent of Resident Evil


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Tuesday, April 4, 2017

Dead Rising 2 Off the Record XB360 PS3 Ive covered this game you know

Dead Rising 2 Off the Record XB360 PS3 Ive covered this game you know


So after the hideous abortion that I suffered through in Dead Island, I have been pretty eager to get around to playing this one. When the Xbox 360 was first released I was never a hurry to get one, and didnt till 3 years after release. They just released a shooter then a sport game, then a shooter, then a sport game. This continued for friggen years and I told myself I wouldnt get a 360 till they released some titles I had to have. One of those titles was Dead Rising, at the time a fresh angle from they typical Capcom survival horror genre to one of more hacky slashy action. With some minor frustrations it gave me everything I wanted in it. The subsequent sequel, they fixed many of those issues, but then took away the iconic hero weve come to love. So theyve since released another version in....

DEAD RISING 2: OFF THE RECORD (XB360)


Basically the story picks up from the events of the first Dead Rising following the original protagonist Frank West. After being the journalist who uncovered the zombie infestation in Willamette, Frank was on a rocket to super stardom. Best selling books, hot girlfriend, meetings with the president, tv appearances, etc. But as his rise to fame inflated, it eventually had to burst. His TV show gets cancelled and he begins to bottom out, spending his time alone and drowning in the bottom of the bottle. As zombies become more common place he makes the decision to get his life back in order hed make some money by going to Fortune City and fighting on a reality show apparently hosted by the Rock called Terror Is Reality, where he uses his zombie fighting skills to earn money. After an empty feeling victory, as he leaving he sees the Rock (actually called TK) make an a suspicious transaction with someone before fighting off some thugs who have cornered him. As he leaves the building there is an explosion that releases hoards of zombies and begins killing innocent people. After making his way to the saferoom with other survivors, a news story runs pinning the explosion on an zombie support activist group called C.U.R.E and their leader Stacey. So Frank and Stacey take to the zombie infested casino resort to discover the truth....

Did some of that sound familiar? Yeah, it did for me too. Almost like I have played this game already. Probably because I have, but then it was just called Dead Rising 2. Originally I thought it was intended to be an alternate timeline, like the game would follow along with the events that took place with 2s protagonist Chuck Greene. But as I found out right out the gate, its more along an alternate reality because aside from the story pretty much following the exact pattern of the first one, the first 2 that is, there is a cutscene and boss fight very early on where you actually have to fight Chuck Greene on his chainsaw motorcycle. Really, it was the most interesting scene because it painted an interesting picture and let me imagine how Chuck failed between Dead Rising: Case Zero and Dead Rising 2 and makes it a believable reality. Thats always been an interesting concept to me, to take the hero of one game and make him a villain in the next, something that I believe was tried in Tales of Symphonia 2 and the now scrapped but being reconsidered Final Fantasy VII-2.


Chuck in DR2:OTR is one of the best scenes ever. The whole time you can imagine
 his decent from defeat to denial to insanity in the brief moments you see him. 

Im getting off topic. Originally with this idea, I wasnt bothered that this is what they did. It fits well and its fun to see Franks reactions to somethings.  But what bothers me is that it feels like in some of the scenes, Frank is just repeating the same lines of dialogue that Chuck delivered in the original version. I might have to replay 2 to confirm this. Frank does add to end of some fights some terrible cheesy one liner when he wins, and yes at one point he brings back his infamous catch phrase, but he delivers it with a smug irony, like he knows the humor of it now. However, when I feel the game starts to become something its own, sometimes someone will just say "Hey youre Frank West! Original dead rising 2 dialogue line!". This to me is somewhat irritating because it feels half assed. While the setting was the same, I hoped that the way the story played out would be different. Sure some scenes change subtly, but just call this what it is: Dead Rising 2: The version people wanted and we should have released first.  


Bibi is one of my favorite Pyschos. Just an aging showgirl who just doesnt get it.
both Chuck and Frank act like their being hit on by their mom. Hilarious.
So for the most part, most of what made DR2 good is still here. Most of the controls havent changed so its easy to pick up and start playing. Leveling up Frank functions the same way as the previous Dead Rising games, The best rewards are found from saving survivors who, like in DR2, are generally much smarter and braver than in the first DR game. So keep a handgun or shotgun handy for when saving people and order them ahead. They dash to the point and then huddle up and shoot anything that comes by. Much easier to save them in groups now. Bosses provide fairly decent PP as well and most of them can be found in the same places and times as the previous DR2. In addition to that, It wouldnt be Frank West if you didnt take pictures as well and taking them at the right time offers big PP opportunities, (lol, big PP.. It may be juvenile but its still funny). And yes the timed mission mechanic is still pretty annoying but at least you can just use the zombrex at the hour you need to than running back to the safe house to do it.



They have added some new weapon combinations and all of the old designs still work. The Bowie Knife + Boxing glove and the Broom + Machete combos are still the same arbiters of zombie decimation I grew to love in the previous game.  Some of them are good for a laugh but youll basically stick to one or two powerful weapons and then if you are smart, youll get the entertainment and blade magazines, when you get the Katanas you can pretty much the ride out the game with two swords that never break. Another good tip is when you find bars or coffee places, try to collect Wine or Coffee Creamer, combining 2 of each of those in a blender make a quickstep drink which covers a lot of ground quickly. So when not saving people its good to know where to make those because when saving people, they get the quickstep ability too, makes some rescues a breeze.

The soundtrack rocks my ass off. Dead Rising always has a kick ass soundtrack. The ambiance for the casinos and malls is the same plasticy "muzak" you would hear in actual malls. But when you would fight the psychopaths or other bosses, you get some kick ass hard rock, hardcore, or metal soundtrack that really amps up the fight and makes them very fun and entertaining. These soundtracks kick ass and totally make some of the fights and if you dont think so then you are brain damaged. Go to youtube and check out Celldwellers "Own Little World" or Chucks boss theme "Firewater". Capcom understands boss fights and making them feel awesome.

There is also a sandbox mode, basically you get the freedom to browse the map and try to do various challenges that rank you online and reward you with money. You can carry this over to the actual story mode but It really isnt necessary as there are many was in the actual story mode to build money, its a neat little time sink though for the completionists.


The presentation in this game is what you have come to expect, graphically nothing has changed from DR2 to DR2:OTR. The survivors and zombies are pretty generic looking save the showgirls but not horrid. The major characters and bosses though, are all pretty well designed and have been polished up for the release, and with the proper HD sheen the characters could look downright lifelike, especially Rebecca Chang who admittedly I rule 34d (dont judge me). The Boss characters are generally well designed and diverse as well, some of them just downright hilarious. A few of them reference some throw backs to previous DR games as well. I dont know why I didnt notice this before but something with the voice acting didnt settle with me. While most of the male characters act reasonably normal given the situation, all the of major female speaking roles with the exception of Stacey seem to be like they are all delivering their lines like they were hired by the soft core pornography actors association. All the dialogue they give is over sexualized and drenched in innuendo, and you barely get a feel for an actual character until much later in the game.

"Your performance was a little limp tonight, Frank. At that age you need pills for that."
I wish I was making that line up.
Rule 34: Its not always a bad thing... (seriously, Dont judge me)

One thing I wanted to specifically address about the presentation is Franks actual appearance. When I first started playing the game I watched the intro cinematic and even the beginning play through, I thought little of it at first. "Oh theres Frank! This is gonna be awesome." But as I played on, in one of the first cutscenes the Rock mentioned that Frank sold baldness remedies, and it reminded me about the cover. I couldnt help but notice when I looked at it that Frank was definitely balding on the cover. It just looked strange, and now that they mentioned it I couldnt help but notice it. Then I started looked at his actual appearance as I played. I noticed Frank doesnt really run as much as he has kind of a waddling shuffle. He had that in the first DR but it definitely was more noticeable in this one, he also looked a bit more heavy set as well. I thought it was just design of the suit but nope, Frank got fat. At first I was somewhat off put by it, but then something clicked. Frank is an actual everyman. Hes not a superhero, hes not some well cut trained soldier or a well traveled adventurer like say Nathan Drake. Hes a dude who let fame get to him and lived a fast paced lifestyle that crumbled around him and fell into some bad vices. That topped on the degenerative nature of being bit by a zombie in the first game, it was completely natural and believable that he would let himself go. You tend to hear a large number of female gamers complain how women portrayed in video games are just over sexualized bombshells with massive chests. Now you are starting to see women in gaming starting to have more normal and regular appearances, but you dont really notice this kind of thing about men. I am going through the list of games across from my bed here, and aside from games with create a character, most of the male leads all have the same generic hero archetype. I stumbled upon this article that describes this realization pretty well. Perhaps this is a bit liberal arts douchey of me to make note of, but I thought it was an interesting point and I think I would like to see more actual average joes as game protagonists.

Sorry about that, let me get back on track here. So if the game seems to be the exact same game as the one I played before, and not much of it seemed to just seemed to show any other variance the one before it, why would I continue to play it? Well, thats just the inherent beauty of this games design. Its just fun to run around to mash zombies into paste. And as I played through, the story does eventually start to branch off from the original path about half way through, making the game an alternate timeline as well.  I guess it still somewhat fits but the last boss is nothing short of ridiculous. But as soon as I finished, even having like 3 other games to play, I wanted to keep playing this one because I wanted to save all the survivors and keep leveling my character, keep discovering new weapons, want to rip through with my stronger character to see all the endings. I ended up playing this back to back just so I could rip through with all the levels and abilities Ive earned. My same reaction to the other Dead Rising games.

Its a cool little add on to Dead Rising 2 but really it didnt need to exist. I, like most people, was pretty disappointed when Frank wasnt the star of the sequel but it was cool that Capcom listened to the fans and eventually gave them what they wanted. 40 Bucks for this title seemed a bit steep for something they didnt add all that much to, but Im glad that I have it and its added the to play life of a game I was done playing. If you are a fan of Dead Rising, I would say it is worth a pick up but I might recommend waiting on it coming down in price a little bit. 

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