Showing posts with label xb360. Show all posts
Showing posts with label xb360. Show all posts

Sunday, July 23, 2017

Dead Island XB360 See Told you we werent Left 4 Dead

Dead Island XB360 See Told you we werent Left 4 Dead


I, like every other 18-32 year old and their brother in this country, love zombies. And because of this, by proxy I usually love anything that contains zombies. Tv shows, comics, movies, and of course video games. I usually have a rule of thumb that if it contains zombies, it must be good and history in the gaming world tends to back this theory. Heres a brief list of games that contain zombies:

-Disgaea
-Call of Duty
-Resident Evil
-Saints Row 2
-Castlevania
-Left 4 Dead
-Red Dead Redemption
-Silent Hill (if you could call them that.... maybe)
-Dead Rising

Different styles of games, all proven to be successful. I dont play maybe one of these games but as you can see, thats some company that produces money. So because of this theory, I dont research zombie games like I do others and this was the case with this weeks review.

DEAD ISLAND:(XB360)


Although perhaps in this case maybe I should have done a little research. I blindly reserved and purchased my special edition from my local LameStop and quickly unwrapped it. Initial views seemed very positive as it starts with a first person view of you getting blackout drunk at the Island Resort and waking up to zombie infestation. I picked the usual girl character like my custom from the racially stereotyped pick and mix  (and they are unabashedly stereotyped) and was treated to a cut scene of shit going haywire and started running through my tutorial. I was surprised that there was so much story right out the gate. It pretty much let me know right off that this game was not trying to be Left 4 Dead. I plugged my way through the hotel and tried to find my way to my first house full of survivors where the guy from The Hangover explained to me we need to help these people and get everyone to the Lifeguard Tower because its safer there. Sounds great. I wandered around the house and got me some side quests, grabbed a boat paddle and jumped out of the house to crack some skulls.



I had remembered hearing when I was looking at the initial reviews of this game that is primarily melee focused, and that is certainly the case. But for some reason, it does feel a little sloppy to me. First person games and I never get along as it is for the most part, but I understand the logic of lining up the reticule and pulling the trigger. But these are melee weapons, if I swing a baseball bat Im going to hit the things Im sweeping to the sides on. This is something that Dead Island doesnt exactly execute properly. For example, I use the Asian assassin who is proficient with bladed weapons (such as katanas if the stereotype wasnt bad enough yet). One of the earlier headaches you meet in the game are larger zombies called thugs. They are slow and lumbering but if you take a hit from them, they send you flying. They do have a fairly simple weakness though. Your kick move can hit them but keeps you just out of the range of their swing. You can usually land 3 or 4 of them before they yell and flail. At this point you can take some swings with bladed or blunt weapons to cut off or break the arms so they have use a less effective lunging headbutt. The problem is despite the huge swinging arc I am swinging with my machete, I only am scoring damage on the chest. Many of the early blades do not have all that great of durability and usually go down after a zombie or 2. So if you arent moving your aim way over and scoring your arm attacks on the thugs you are in for some big hits.




God thats another massive complaint of mine in this game. How many games have you played where you thought to yourself: "Oh my weapon broke. That was pretty cool." Let me answer for you, NONE. I understand you are trying to go for realism in these games but its friggen annoying and it just frustrates a player especially in the middle of a tough fight the last thing you want is your character announce the beefed up bat with a saw blade sticking out of it is broken. They make up for this by having the kick move drain no stamina and a rage ability for a few seconds of high damage, but it doesnt balance it. You can repair and upgrade you weapons for a nominal fee, but you only get you money from completing quests or looting and usually you never have enough to repair all your favorites and will almost be left in a tight situation without a decent tool. Its friggen annoying.

Heres a quick tip to gain money fast. Whenever you need scratch, jump into a friends who game who is a much lower level than you. All the baddies are leveled with whoever hosts the game, but the rewards you get are to your level. So a simple level 3 fetch quest may only reward your friend with like 97 dollars but you might get up to a couple thou plus experience. A few missions and you can easily rack up some cash to repair or level up your favorite stuff.

Be careful in the water. Zombies can take drowning damage if you knock them over under water, and you can usually cut through beaches if you want avoid a scuffle. But if the water seems too deep, dont try. Its crystal clear over the surface but if you wander a little to deep the screen blurs badly and turns near black. Its VERY difficult to get yourself turned around the right way to get yourself back to land before you health depletes to zero. Apparently island resort beaches are just tar that looks really nice from above.

The kick is really broken by the way. As I eluded to, it doesnt use your stamina, it stuns your enemies and sometimes knocks them down, and if they start to get up another kick will keep them down. Later you will learn a head stomp move for stupid damage. In one on one situations you typically wont even need your weapon. But in group situations neither of these moves are great because youll take a beating as you do it. By the 2nd act of the game its almost not worth it to you. As I have played through the game, I have collected some handguns so far, but for the most part they have been completely piss weak and not worth using the inventory slot on unless Im fighting other survivors who have guns and cant close the gap to use my knives.

The Kick. The most useful tool in Dead Island

Here is my major gripe. While I was running around the island looking to complete the side quests I had taken, I found myself wondering "god where is a zombie so I can fight it already.". After minutes of walking I would beat one down and be like "That didnt last long enough to be fun, where the hell is the next one?" And after a few of these I realized I had these feelings before. It was like the time when I tried Borderlands and in that same fashion, I got bored as hell walking around looking for something to shoot or putting down the same type of skag or whatever. That was the major flaw for me. I was getting bored. I also have this problem when I play a game like Fallout 3 or Elder Scrolls. If I can walk around a field for 40 minutes and have nothing happen its not a game I am going to play for very long. And if that wasnt bad enough, the game hammers you with like 25 side quests right out the gate. So it is very easy to get distracted from the main campaign if you are like me and like to the get side stuff out of the way for you to be beefed up for the actual story missions. But this can be terribly exhausting to do and can slow the pace of the game to a legless zombies crawl.

I was just about ready give up on the game and take it back but I had to opportunity to jump into the game with a couple of friends. Suddenly I wasnt just waiting to kill zombies. I was yelling at one friends bad driving, or tried to explain to them that electricity conducts through a car, or trying to get the lead out to save them from a thug or something. I was enjoying the game a lot more. I was having fun with it. I was starting to think that I should maybe Borderlands another try, but then my friends who I played with kinda dropped off.

I was back to playing the game alone. I was further along in the game now so I didnt have the problem of only having one zombie to fight every 500 steps but now everything was so high level I was just getting wiped out every few steps because when zombies get that many you need an effective gun, not a broken stick. Now I am skipping past zombies to get to objectives. Im just running around the town now. I was getting bored.

Handy weapon against zombies but that many AND dealing with a ram? Yeah, youre effd.

I have never been the type of person to play games online because video game online communities are the anal wart of human society, and if I wanted to hear 7 year olds spit venomous racism at the top of their lungs, I could just go to the teen room of the library I work at. The bottom line is that this game is designed for you to play online with people. And since my friends dont play it that often and I dont like random assholes dropping in on my game, I figure I will not be getting much in the way of mulitplayer play. Which is not favorable for the longevity of this title. Im already thinking of going on to the next game instead of finishing this one. But Im going to try to plug it away at it so I can at least see how it ends. But really, had I known what I know now about this game when I first reserved this title? I probably wouldnt have.

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Monday, June 19, 2017

Dead Or Alive 5 XB360 Unlike project Epsilon this was not a failure

Dead Or Alive 5 XB360 Unlike project Epsilon this was not a failure


The first time I played Dead or Alive was Dead or Alive 2: Hardcore for the PS2. Fairly sure it was the first PS2 game I ever owned, and man did I play the shit out of that one. A fairly simplistic one on one fighter with some interesting characters, fun and fast combat, and tons of costumes to unlock. It also had a story, but good fucking luck trying to make sense of it. Despite it being fully voice acted, even if you played all the stories it didnt really help clear things up.

In any case, Ive followed the game gradually as it worked its way from console to console. Despite the addition of new characters in each game, there didnt seem to be a whole lot of innovation to the franchise. Some of the story got even more muddled from what little they gave you, and it has some bizarre spin offs where you play beach volleyball and oogle the characters boobies. That being said, I still love it as a fighting game so I picked up the new one after the holiday to see how it holds up.

DEAD OR ALIVE 5: (XB360)

As I fired the game up, I immediately took note that not much seemed to change right out the gate. I was able to fire it up and jump right into the arcade mode and basically it felt like all the other installments of the game. First thing I really want to make note of in this review, is that the graphics in this game have been immensely improved from the previous installments. All of the characters have have lost kind of the animeish looking eyes that they used to have to favor a more realistic and human looking facial features. I actually really liked the change. 

Although, the ladies in this game still move around like they stuffed a pair of water balloons down their shirts and they are standing on the deck of a boat in the storm. The devs actually wanted to tone down the jiggle physics in the game to try to give it a more realistic an serious bent, but the fans pissed and cried about it till they changed it back (something I will now refer to as "Mass Effecting" the game and devs).


I would like to give a  massive thank you to the people at Tecmo for adjusting the difficulty a bit in this one. Dead or Alive 4s was downright murderous on pretty much any difficulty setting you chose. Now at least in this game you have some options. 

For all the major play modes outside of story mode, they are broken up into courses ranging from Rookie to Legend. With each step up in rank, so does the difficulty and in the case of the survival mode so does the number of people to fight.

Thank you to DOA5 for bringing that back, by the way. In one on one fighters if you dont play games online like I do, then you will find yourself getting bored sooner than later when you complete the story. Survival mode should be a standard that is in on every one on one fighter. It should be executed like DOA5 does it where as soon as you beat an enemy, the next one jumps in immediately  No load times, no screen transition, the action just keeps moving. 


All of the other modes are fairly unremarkable. Arcade mode, which is just 8 fights in a row 2 rounds.  Time attack mode: which is the same as arcade but it keeps your total play time. Both of which of those modes you can play single or tag team. And the aforementioned survival mode. There is also a spectator mode where you can watch too computer players go at it as well while you take pictures. But lets face it, people use this mode to get upskirt shots or freeze them in peculiar positions, such as Kasumis face straddling throws. 

The actual combat of the game hasnt changed much since DOA2: Hardcore but they have polished and sharpened things up. The game is ideal because any button masher can pick the game up and start wailing away on people, but every character has a massive repertoire of moves that you can run through in training mode. So there can be a lot of technically pleasings ways to play as well. Im a big fan of using Helena because her combos switch from low to high constantly and they are tricky to counter.

As the new girl, Milas move set is kinda a limited compared to everyone else
But god damn is she fun to use. 
Speaking of which, the countering system is probably the most polished its ever been. In DOA2  you could pretty much hit back and hold and it would reverse pretty much any move the enemy threw at you. Fun against the computer but in 2 player it just resulted with two players constantly grabbing at air. 

Now their "Rock, Paper, Scissors" system of combat actually as some substantial balance to it. You can actually fling some punches or kicks because the countering system requires more precision to execute, namely by hitting a direction to correspond to high, med, and low attacks. They had this in DOA4 but it always felt more like a roll of the dice. I feel like I have better control here.


Its roster is bigger than its ever been. With pretty much all of the 17 main characters returning for the 5th installment, it introduces 2 new characters in Mila: the foxy MMA style fighter and Rig: who uses Taekwondo. Both of them bring in fighting styles not previously in the game, which make them both fun alternatives to the already extensive cast.

Also, this edition of Dead or Alive marks another first as it started to cross over with competing fighting game Virtua Fighter as some of that series established veterans in Sarah, Akira, and Pai Chan make an appearance. I havent unlocked Pai yet but Sarah and Akira both fit in seamlessly. It had been a while since I last played a Virtua Fighter but it took little time to re-acclimate to using Sarah. Where is Jacky though?


This is kind of a nit picky thing to keep complaining about, but seriously? Fuck downloadable content. Im really getting tired of pissing and moaning about this but it makes me angry each time. One of my favorite reasons for playing DOA2: Hardcore was all the of the cool and different costumes you can unlock by continually playing your favorite characters. Some of the girls have upwards 6 or 7 different costumes a piece. That to me is awesome, fun to do, and gives me a reason to keep playing the game.

And while DOA5 boasts a pretty sizable number of costumes, a lot of the nifty and fun cosplay types arent in there. Why? because you have to pay extra for them in DLC. Doing the math? To get all the extra costumes for the game you have to pay upwards 5000 or more Microsoft points, which is like an additional 50 bucks. Im sorry, but thats absolute bullshit. Costumes for characters shouldnt be anything more than 50 cents tops.  

Make DLC have sizable and significant changes to the game. I will download the free ones you have offered (and I might bite on the maid pack since I dig that look, {Dont judge me}) you can go fuck yourself with your stupid downloadable content. 

I uh... Yep, totally playing this game for the fighting. Yep...
Credible game journalist.. thats me. 
Now, youll notice that I didnt start this review going into the story line like I usually do. There are two reasons why I did it this way. One, the story in this game is so muddled up and complex that I cant really find a way to narrow it to one paragraph. And two, its because I wanted to save this for last because this is the area of the game where DOA5 has made some DRASTIC improvement. 

Usually in fighting games, the story mode usually consists of some small prologue when you start then you play the game via arcade mode. Occasionally youll get a cut scene mid game and then an ending after you beat the last boss. I would say the Tekken Series and the Street Fighter Alpha series probably perfected this style. For this genre of game, it worked for the most part. But if you really wanted the whole "story" of this type of game, youd really need to play through it with every character. For some of these games, thats pretty daunting. 

Persona 4 Arena did an interesting try with the story where it functioned a lot like its RPG roots where you had a lot of character interaction and story telling between the fight sequences  Ill admit it did a great job in telling a story, but there was WAY too much of it for the amount of fighting you do. Ended much too quickly and it could get boring. 

Dead or Alive 5 has shaken up this formula. Since many of the characters in the DOA universe are connected you dont get to select a character and jump right in. The game sets you on a timeline, and shows you many animated fully voice acted cut scenes that pick up after the end of 4. It gives the story some real meat to it, and none of the cut scenes run on so long that it gets too excessive between the fights. At least not like Persona 4 Arena did. 

The timeline jumps from character to character and you play about 3 fights with each of them. Some of them are looking to win the DOA tournament, some are looking to hone their fighting abilities, but the real linchpin of the story focuses on the ninja characters and their battles against DOATEC. 

When using characters not tied to the main story, the pacing can get light  hearted
 or downright silly, but it doesnt really affect the overall story too badly
To give a brief summary, Helena tried to destroy DOATEC for their work with weapons at the end of 4 before she was rescued by Zack (who still sucks). Two years later she has assumed control of the company and is trying to right its goals to more peaceful aspirations and has partnered up with Kasumi on her hunt for the clones of her(Kasumi) created by DOATEC to be sold as elite ninja weapons. Hayate, Ayane, and Ryu Hayabusa continue their hunt for Kasumi for abandoning the clan, although there appears to be a desire amongst them and Helena to see this misunderstanding come to close so Kasumi may return home.

Some of the cut scenes can drag on. If you watch the youtube of all them cut together (see below if you dont wanna get the game), its the length of a full feature film. That being said, this is probably the best story telling that this franchise has ever done. Now the dialog between the characters actually makes sense because I am getting the exposition to explain what the fuck is actually going on. I still dont know what project epsilon is or why it was a failure, but at least I have a better idea than I did in DOA2: Hardcore.


But with such a intricate story line focused on the ninja chracters, I have to wonder why they never tried to do a Ninja Gaiden spin off featuring the DOA characters? A fast paced hack and slasher where you jump from the perspectives of Kasumi, Ayane, Hayate, and other DOA characters? I would totally play that, if it was based of Ninja Gaiden 1 and 2 of course. Never 3. 

Fuck this got wordier than I wanted it too. Alright, to wrap this up I can acknowledge that this game will never be seen on the same tier of fighters than say Street Fighter, Tekken, or even Soul Calibur. But this is a franchise that Ive always had a soft spot for, and this installment has done a lot to work out many of the problems I had with the franchise. 

If you are new to the series, or a seasoned veteran you can take my opinion for what its worth. Dead or Alive 5 is a fast, fun to play fighter with tightened, simple controls and a massive story and graphic overhaul. This installment is easily the best in the series. It will be hard for the next installment to top this one. 

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Tuesday, April 4, 2017

Dead Rising 2 Off the Record XB360 PS3 Ive covered this game you know

Dead Rising 2 Off the Record XB360 PS3 Ive covered this game you know


So after the hideous abortion that I suffered through in Dead Island, I have been pretty eager to get around to playing this one. When the Xbox 360 was first released I was never a hurry to get one, and didnt till 3 years after release. They just released a shooter then a sport game, then a shooter, then a sport game. This continued for friggen years and I told myself I wouldnt get a 360 till they released some titles I had to have. One of those titles was Dead Rising, at the time a fresh angle from they typical Capcom survival horror genre to one of more hacky slashy action. With some minor frustrations it gave me everything I wanted in it. The subsequent sequel, they fixed many of those issues, but then took away the iconic hero weve come to love. So theyve since released another version in....

DEAD RISING 2: OFF THE RECORD (XB360)


Basically the story picks up from the events of the first Dead Rising following the original protagonist Frank West. After being the journalist who uncovered the zombie infestation in Willamette, Frank was on a rocket to super stardom. Best selling books, hot girlfriend, meetings with the president, tv appearances, etc. But as his rise to fame inflated, it eventually had to burst. His TV show gets cancelled and he begins to bottom out, spending his time alone and drowning in the bottom of the bottle. As zombies become more common place he makes the decision to get his life back in order hed make some money by going to Fortune City and fighting on a reality show apparently hosted by the Rock called Terror Is Reality, where he uses his zombie fighting skills to earn money. After an empty feeling victory, as he leaving he sees the Rock (actually called TK) make an a suspicious transaction with someone before fighting off some thugs who have cornered him. As he leaves the building there is an explosion that releases hoards of zombies and begins killing innocent people. After making his way to the saferoom with other survivors, a news story runs pinning the explosion on an zombie support activist group called C.U.R.E and their leader Stacey. So Frank and Stacey take to the zombie infested casino resort to discover the truth....

Did some of that sound familiar? Yeah, it did for me too. Almost like I have played this game already. Probably because I have, but then it was just called Dead Rising 2. Originally I thought it was intended to be an alternate timeline, like the game would follow along with the events that took place with 2s protagonist Chuck Greene. But as I found out right out the gate, its more along an alternate reality because aside from the story pretty much following the exact pattern of the first one, the first 2 that is, there is a cutscene and boss fight very early on where you actually have to fight Chuck Greene on his chainsaw motorcycle. Really, it was the most interesting scene because it painted an interesting picture and let me imagine how Chuck failed between Dead Rising: Case Zero and Dead Rising 2 and makes it a believable reality. Thats always been an interesting concept to me, to take the hero of one game and make him a villain in the next, something that I believe was tried in Tales of Symphonia 2 and the now scrapped but being reconsidered Final Fantasy VII-2.


Chuck in DR2:OTR is one of the best scenes ever. The whole time you can imagine
 his decent from defeat to denial to insanity in the brief moments you see him. 

Im getting off topic. Originally with this idea, I wasnt bothered that this is what they did. It fits well and its fun to see Franks reactions to somethings.  But what bothers me is that it feels like in some of the scenes, Frank is just repeating the same lines of dialogue that Chuck delivered in the original version. I might have to replay 2 to confirm this. Frank does add to end of some fights some terrible cheesy one liner when he wins, and yes at one point he brings back his infamous catch phrase, but he delivers it with a smug irony, like he knows the humor of it now. However, when I feel the game starts to become something its own, sometimes someone will just say "Hey youre Frank West! Original dead rising 2 dialogue line!". This to me is somewhat irritating because it feels half assed. While the setting was the same, I hoped that the way the story played out would be different. Sure some scenes change subtly, but just call this what it is: Dead Rising 2: The version people wanted and we should have released first.  


Bibi is one of my favorite Pyschos. Just an aging showgirl who just doesnt get it.
both Chuck and Frank act like their being hit on by their mom. Hilarious.
So for the most part, most of what made DR2 good is still here. Most of the controls havent changed so its easy to pick up and start playing. Leveling up Frank functions the same way as the previous Dead Rising games, The best rewards are found from saving survivors who, like in DR2, are generally much smarter and braver than in the first DR game. So keep a handgun or shotgun handy for when saving people and order them ahead. They dash to the point and then huddle up and shoot anything that comes by. Much easier to save them in groups now. Bosses provide fairly decent PP as well and most of them can be found in the same places and times as the previous DR2. In addition to that, It wouldnt be Frank West if you didnt take pictures as well and taking them at the right time offers big PP opportunities, (lol, big PP.. It may be juvenile but its still funny). And yes the timed mission mechanic is still pretty annoying but at least you can just use the zombrex at the hour you need to than running back to the safe house to do it.



They have added some new weapon combinations and all of the old designs still work. The Bowie Knife + Boxing glove and the Broom + Machete combos are still the same arbiters of zombie decimation I grew to love in the previous game.  Some of them are good for a laugh but youll basically stick to one or two powerful weapons and then if you are smart, youll get the entertainment and blade magazines, when you get the Katanas you can pretty much the ride out the game with two swords that never break. Another good tip is when you find bars or coffee places, try to collect Wine or Coffee Creamer, combining 2 of each of those in a blender make a quickstep drink which covers a lot of ground quickly. So when not saving people its good to know where to make those because when saving people, they get the quickstep ability too, makes some rescues a breeze.

The soundtrack rocks my ass off. Dead Rising always has a kick ass soundtrack. The ambiance for the casinos and malls is the same plasticy "muzak" you would hear in actual malls. But when you would fight the psychopaths or other bosses, you get some kick ass hard rock, hardcore, or metal soundtrack that really amps up the fight and makes them very fun and entertaining. These soundtracks kick ass and totally make some of the fights and if you dont think so then you are brain damaged. Go to youtube and check out Celldwellers "Own Little World" or Chucks boss theme "Firewater". Capcom understands boss fights and making them feel awesome.

There is also a sandbox mode, basically you get the freedom to browse the map and try to do various challenges that rank you online and reward you with money. You can carry this over to the actual story mode but It really isnt necessary as there are many was in the actual story mode to build money, its a neat little time sink though for the completionists.


The presentation in this game is what you have come to expect, graphically nothing has changed from DR2 to DR2:OTR. The survivors and zombies are pretty generic looking save the showgirls but not horrid. The major characters and bosses though, are all pretty well designed and have been polished up for the release, and with the proper HD sheen the characters could look downright lifelike, especially Rebecca Chang who admittedly I rule 34d (dont judge me). The Boss characters are generally well designed and diverse as well, some of them just downright hilarious. A few of them reference some throw backs to previous DR games as well. I dont know why I didnt notice this before but something with the voice acting didnt settle with me. While most of the male characters act reasonably normal given the situation, all the of major female speaking roles with the exception of Stacey seem to be like they are all delivering their lines like they were hired by the soft core pornography actors association. All the dialogue they give is over sexualized and drenched in innuendo, and you barely get a feel for an actual character until much later in the game.

"Your performance was a little limp tonight, Frank. At that age you need pills for that."
I wish I was making that line up.
Rule 34: Its not always a bad thing... (seriously, Dont judge me)

One thing I wanted to specifically address about the presentation is Franks actual appearance. When I first started playing the game I watched the intro cinematic and even the beginning play through, I thought little of it at first. "Oh theres Frank! This is gonna be awesome." But as I played on, in one of the first cutscenes the Rock mentioned that Frank sold baldness remedies, and it reminded me about the cover. I couldnt help but notice when I looked at it that Frank was definitely balding on the cover. It just looked strange, and now that they mentioned it I couldnt help but notice it. Then I started looked at his actual appearance as I played. I noticed Frank doesnt really run as much as he has kind of a waddling shuffle. He had that in the first DR but it definitely was more noticeable in this one, he also looked a bit more heavy set as well. I thought it was just design of the suit but nope, Frank got fat. At first I was somewhat off put by it, but then something clicked. Frank is an actual everyman. Hes not a superhero, hes not some well cut trained soldier or a well traveled adventurer like say Nathan Drake. Hes a dude who let fame get to him and lived a fast paced lifestyle that crumbled around him and fell into some bad vices. That topped on the degenerative nature of being bit by a zombie in the first game, it was completely natural and believable that he would let himself go. You tend to hear a large number of female gamers complain how women portrayed in video games are just over sexualized bombshells with massive chests. Now you are starting to see women in gaming starting to have more normal and regular appearances, but you dont really notice this kind of thing about men. I am going through the list of games across from my bed here, and aside from games with create a character, most of the male leads all have the same generic hero archetype. I stumbled upon this article that describes this realization pretty well. Perhaps this is a bit liberal arts douchey of me to make note of, but I thought it was an interesting point and I think I would like to see more actual average joes as game protagonists.

Sorry about that, let me get back on track here. So if the game seems to be the exact same game as the one I played before, and not much of it seemed to just seemed to show any other variance the one before it, why would I continue to play it? Well, thats just the inherent beauty of this games design. Its just fun to run around to mash zombies into paste. And as I played through, the story does eventually start to branch off from the original path about half way through, making the game an alternate timeline as well.  I guess it still somewhat fits but the last boss is nothing short of ridiculous. But as soon as I finished, even having like 3 other games to play, I wanted to keep playing this one because I wanted to save all the survivors and keep leveling my character, keep discovering new weapons, want to rip through with my stronger character to see all the endings. I ended up playing this back to back just so I could rip through with all the levels and abilities Ive earned. My same reaction to the other Dead Rising games.

Its a cool little add on to Dead Rising 2 but really it didnt need to exist. I, like most people, was pretty disappointed when Frank wasnt the star of the sequel but it was cool that Capcom listened to the fans and eventually gave them what they wanted. 40 Bucks for this title seemed a bit steep for something they didnt add all that much to, but Im glad that I have it and its added the to play life of a game I was done playing. If you are a fan of Dead Rising, I would say it is worth a pick up but I might recommend waiting on it coming down in price a little bit. 

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