Showing posts with label tank. Show all posts
Showing posts with label tank. Show all posts
Friday, May 19, 2017
Death Tank Zwei
Death Tank Zwei
Death Tank Zwei is a 2D real time multiplayer game that was bundled as a bonus game in the Sega Saturn version of Duke Nukem 3D. And as much as I enjoyed playing Duke 3D, I actually spent far more time playing this bonus game. In fact, Death Tank Zwei is probably the game I sunk more time into than any other on the Saturn.
So what is it, and why is it so good? It�s a 2-7 player free for all deathmatch game. Each player controls a single �tank� which is represented by a different coloured block. The tanks are dropped at random onto the map screen � a solid yellow terrain with a purple sky. Movement of the tanks is slow and steady, but their range is limited somewhat by the generated terrain, which creates all manner of varying dips and hills.
The objective is to destroy all other tanks. Each tank has a standard shot which reloads every 2-3 seconds and you can aim by adjusting a targeting arrow to determine the angle of the shot and the range. The longer the match goes on, the more the terrain lowers and flattens until it eventually becomes a single plain.
By destroying enemy tanks, you�ll earn money you can spend on additional weapons and upgrades between rounds (and you can set how many rounds you want in a match, anywhere from 5-200). These weapons include things such as nukes, rolling mines, missiles, machine guns and my personal favourite � the Death�s Head � a devastating cluster bomb (although very embarrassing when you miss with it).

Obviously, the more powerful the weapons and upgrades, the more they cost. So do you save your money for the good stuff, or buy cheaper weapons to give you an immediate edge? Other upgrades include a deflecting shield, an explosive charge (which releases shrapnel on death, hopefully taking the enemy out with you) and my other personal favourite � the jump jets � which allow you to bounce across the battlefield. Weapons, such as the nukes, will also degrade the environment, and can actually be useful for punching a hole through terrain that may be blocking your line of sight, or for creating your own cover.
So whilst Death Tank may look like a rather simple game by its graphics, there�s actually a lot of depth to its gameplay. Its short rounds and the escalation of the conflict as heavy weapons come into play create an addictive and very enjoyable multiplayer experience. I actually bought a Saturn multi-tap just for this game, but I rarely got to use it.
I don�t think everyone appreciated Death Tank as much as I did. It was all about the fancy 3D graphics back in 1997 and there I was raving about a 2D game with a yellow map, a purple sky and various coloured blocks. Fortunately, I wasn�t alone in my love for the game, as a friend and I both got hooked and would spend hours battling one another. What else? The game has a great intro theme which I still recall to this day, as well as a fun little random �blitz round� where all tanks can fire repeatedly without the need to reload.
Death Tank Zwei is another of my all time favourite games and simply one of the best games I�ve ever played. It�s something I break out and play whenever I get the chance. Just writing this post has made me want to play it again. Unfortunately, I�ve got no one to play it with right now which kind of sucks. DEATH TANK! DEATH TANK! DEATH TANK! YEAH!
Thursday, April 6, 2017
Demon Hunter Keyfarming Tank Build
Demon Hunter Keyfarming Tank Build
Demon Hunter Keyfarming / Tank Build submitted by hackjob.

Since 1.0.5+, all of us that are still playing are farming keys for our hellfire rings. With that I though Id send in a build that will help you push the limits of what your Demon Hunter can do and get those keys as quick as possible.. sort of.
The main thing about this build is that it relies heavily on defenses. That means youll be sacrificing dex for vit and all resists so that you can take some hits. A high crit is necessary too.
The point of this being that theres no reason to die on every other elite which wastes your time and gold. Instead, what youll be doing is using Shadow Power to its fullest advantage and shifting away from using a spamable secondary attack and into using Spike Traps.
The Build:
- Primary: Hungering Arrow - Spray of Teeth
- Secondary: Your choice
- Slot 1: Shadow Power - Gloom
- Slot 2: Spike Trap - Echoing Blast
- Slot 3: Companion - Bat Companion
- Slot 4: Preparation - Battle Scars
- Passive 1: Night Stalker
- Passive 2: Perfectionist
- Passive 3: Archery
First thing to note: you will not be mowing though enemies as you might be used to on your farming runs. The point of this is build is strictly to maximize your survivability so you can farm at higher monster power levels. Higher MP = better chance of key drops.
How it works: Spike Traps do a ridiculous amount of damage and echoing blast allows each one to explode 3 times for every trap you drop. Its completely possible to do a grand total of 2475% weapon damage to a single target in about 10 seconds (I think less actually) assuming not one of your nine spike trap explosions crit. All the while youll be restoring 15% of that as life. With a reasonable amount of crit chance youll be restoring discipline as fast your spending it thanks to Night Stalker.
This should allow you to keep up shadow power almost constantly. When you do take damage or run low on discipline you can instantly restore it with Preparation. Since your spike traps do so much damage, this allows you to spend your hard earned gold on items that have higher vit and not the usually more expensive items with high dex. Youll still have to keep you crit chance as high as possible so you can keep getting discipline back, but thats really about all you have to do. Any extra dex or crit damage you can get will speed things up but theyre not necessary until you have the gold to blow obviously.
Heres how youll be fighting with this build:
Drop your spike traps at your feet or somewhere that you know your mobs will be walking through. As soon as your targets begin walking through your traps, hit shadow power. Gloom provides 35% damage reduction while shadow power is active which will allow you to basically stand in place fire a few arrows while your hatred regens.
As your hatred comes back, kite 20 yards or so or around any chunk of the environment, drop traps, hit shadow power, and repeat til dead. With this build, you can for alot of elite packs, stand in place and simply stack spike traps underneath them while you constantly restore health.
The End: Killing stuff isnt going to go very quickly, but youll be able to play on your highest possible monster power without dying nearly as much. And you get to be one of very few people who can say they have a tank DH. I hope this helps you guys get your keys! Good luck!
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