Showing posts with label 27. Show all posts
Showing posts with label 27. Show all posts

Saturday, July 29, 2017

DECO 27 Shibasaki Kou and Teddyloid form a new unit GALAXIAS!

DECO 27 Shibasaki Kou and Teddyloid form a new unit GALAXIAS!




Shibasaki Kou, DECO * 27, dan TeddyLoid mengumumkan bahwa mereka bersama membentuk sebuah unit baru yang disebut Galaxias!
 
Mereka bertiga sudah bekerja sama sebelumnya untuk single Shibasaki sebelumnya �Mukei Spirit� yang dirilis Februari tahun ini. DECO*27 mengkomposisi track utama, sementara TeddyLoid bagian track kedua dan remix, �Mukei Spirit -Mugen Loop Mix-�. 

Sejak saat itu, kolaborasi mereka telah menjadi topik hangat diantara para fans tiap artis tersebut.kemudian, kolaborasi mereka sudah menjadi topik hangat di kalangan para penggemar masing-masing seniman.
Sekarang mereka memutuskan untuk benar-benar membentuk unit Tiap tiga memiliki latar belakang musik yang berbeda "dalam rangka untuk menciptakan musik baru dengan cara berpikir bebas .", Membuat jalan bagi suara crossover yang segar dan unik yang pasti akan meninggalkan bekas yang scene musik Jepang.

Album debut galaxias! sudah dijadwalkan akan rilis pada November mendatang.


galaxias! debut album
�galaxias!�
11/23 2011 ON OUT

01. ENTRY
02. CONNECTION
03. Boys ? Girls
04. galaxias!
05. Iny
06. ESCAPE FROM THE HOPELESS FUTURE
07. future
08. J.A.N.
09. Little Stars
10. EMERGENCY

[?????DVD]
galaxias! � Crossfade Animation -

11?1?????????????????FLOOR net????????
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Album ini masih lama dirilis, 23.11.11~ Jadi ditunggu saja :) FIGHTING!

information from TeddyLoid
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Tuesday, June 20, 2017

DB2 spatial extender chat on May 27

DB2 spatial extender chat on May 27


Theres an upcoming DB2 Chat with the Lab on Thursday May 27:
Leveraging Spatial Capabilities in your Database

Date: Thursday May 27, 2010
Time: 11:30 AM - 1:00 PM Eastern (GMT-04:00)
10:30 AM Central / 8:30 AM Pacific / 16:30 hrs London / 17:30 hrs Frankfurt, Paris / India 9PM
Presented By: Sal Vella (IBM), David Adler (IBM)

This chat introduces the spatial capabilities of IBM relational databases, focusing on the DB2 LUW Spatial Extender. Much of the business data that we work with has a spatial characteristic, such as customer or office locations, sales regions, hazard polygons or facilities such as utility lines and highways. By representing this spatial information in a relational table as spatial datatypes, SQL queries can incorporate spatial functions to perform spatial analysis in the database. Business value is derived by being able to answer questions like:
  • Where are customers who may be interested in buying flood insurance?
  • What are the patterns of high crime activity?
  • Should a new service center be constructed to support new customers?
  • Where are preferred service providers along a route I plan to take?
DB2 with the Spatial Extender is used to answer these questions.
  • Register for the chat
  • Get the charts
Cheers,

Leons Petrazickis
DB2 Express-C Community Team
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Monday, May 22, 2017

DECO 27 Love Calendar 「ラブカレンダー」

DECO 27 Love Calendar 「ラブカレンダー」






Track List :
  1. 1+1=1 feat.??
  2. RT feat.??
  3. ??? feat.????
  4. ???? feat.marina -Album Mix-
  5. ????? feat.?? -Album Mix-
  6. 27 ??? -DECO*27 Vocal Mix-
  7. ??? feat.?? -Album Mix-
  8. ????? feat.marina
  9. ????? feat.?? -Album Mix-
  10. ???? feat.???
  11. ???? feat.??
  12. ?? feat.??
  13. ??? feat.?? -Piano Parallel Mix- [BonusTrack]


Download DECO*27 - Love Calendar in MediaFire
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Wednesday, May 3, 2017

DECO 27 – Egomama Renkyori Enai

DECO 27 – Egomama Renkyori Enai



Track List:
01. ????
02. ?????
03. ??????
04. ???? � Instrumental
05. ????? � Instrumental
06. ????? (TeddyLoid Remix)
07. ????? (TeddyLoid Space Fire Remix)

Download DECO*27 - Egomama / Renkyori Enai in FileServe
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Monday, April 24, 2017

DECO 27 TAKING SWEET SHELTER feat Shoko Nakagawa 甘� �り feat 中川翔子

DECO 27 TAKING SWEET SHELTER feat Shoko Nakagawa 甘� �り feat 中川翔子






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Ama-yadori

Mazu wa kuchi o soroe 
"Ame ga suki da" to 
Nurenai migikata to 
Nureru hidarigata 

Hanbun-zutsu desho? 
Ai-ai-gasa desho? 
Kimi dake nureru no 
Nanka zurui yo naa... 

Ame ga yande mo 
Chikaku ni ite yo ne 
Hanarebanare ka yaburekabure ka 
Docchi da amadare 

Te o hiite kono sekai to kakurenbo shiyou 
Kasa de kakushita futari no kao ga akaku chikadzuku yo 
Mokugekisha zero da ne kanzen hanzai 
Atashi-tachi no "ama-yadori" 

To omoikiya dareka ni mirareta. 
Kuzuresaru kanzen hanzai 
"Kasa ga chisasugita ne (warai)" 
Waraenai kono jitai 

Ataerareta shiren ni massaki ni 
Kimi ga nigedashita atashi o oite 
Sukoshi shite kaette kita kimi no te ni 
Mou ippon, onnaji kasa 

Kasa de kakusou 
Kondo wa nihon de 
Hanarebanare to hanarebanare de 
Mukiau hadairo 

Te o hiite kono sekai to kakurenbo shiyou 
Kasa de kakushita futari no kao ga akaku chikadzuku yo 
Mokugekisha wa kimi to atashi no futari da 
Hajimete no kisu amai yo 

Afuredasu omoide to kore kara no mirai 
Kimi to futari de nankai datte kenka mo shiyou ne 
Nakisugita toki wa sa chiisai kasa sashite 
Kakushite ne kono sekai kara 


Taking Sweet Shelter

At the start, we said in unison: 
"Well, its fine - I like the rain..." 
I had kept my right side pretty dry, 
But my left was already soaked... 

Why dont we both take half of it? 
Cant we share an umbrella yet? 
If it were just you who got wet, 
That would seem a little unfair... 

Even when the rain has ceased, 
Just say youll still be near me, please? 
Will we have to split away, or can we together stay? 
Will the raindrops tell me which? 

Lead me by the hand, and with the world, well start a big game of hide-and-seek 
With our umbrellas, we hide, so you cant see from outside just how red our cheeks mendapatkan... 
And theres not a soul around to see, wed get away with it scot-free 
In the rain, I plead: take sweet shelter with me... 

But, just as I thought it, there was someone looking at us. 
Our perfect crime, now, was anything, far from perfect 
You chuckled softly, "A little too small, Im guessing?" 
But Im not laughing; this isnt the time! 

But confronted with this trial, you took off running, 
Dashing straight on ahead, and leaving me in the rain, but 
Soon enough you came back to me, and held an umbrella: 
Yes, another, the very same kind... 

If were hiding, this will do, 
And this time, well be using two 
Even though we come apart, soon enough we come together, 
Face to face, I feel your hands... 

Lead tangan saya, and with the world, well start a big game of hide-and-seek 
With our umbrellas, we hide, so you cant see from outside just how red our cheeks mendapatkan... 
No one else was standing on the street, just you and I could see the feat 
Thats how our first kiss turned out to be so sweet... 

Thinking on the past, and looking forward to all that the future has in store, 
Even if we have to fight, I think Ill be alright, with you forevermore... 
And whenever youre awash with tears, memegang sebuah small umbrella here, 
And well hide them so the world will never know it... 
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Sunday, April 23, 2017

DB2 Health Advisor Service chat on April 27

DB2 Health Advisor Service chat on April 27


Theres an upcoming DB2 Chat with the Lab on Tuesday, April 27th:
DB2 Chat: Introducing DB2 Health Advisor Service
Tuesday, April 27, 2010
11:30 AM - 1:00 PM Eastern / 10:30 AM Central / 8:30 AM Pacific / 16:30 hrs London / 17:30 hrs Frankfurt, Paris / India 9PM

This Chat introduces the DB2 Health Advisor Service (HAS). It is a support as a software service technology that is non-intrusive and utilizes up to date analytics from subject matter experts across DB2. The main goal of the service is to leverage the expertise and knowledge back at IBM to productively avoid problems, reduce the bar of adoption, lower total cost of ownership and return on investment when using DB2. It is based on best practices and customer knowledge database. DB2 HAS architecture and main components built using the latest IBM technology (Cognos, CEP, DWE, etc.) are presented. Usage scenarios for the service are explained in details.

To learn about DB2 HAS and get your questions answered, join experts form the IBM Toronto Lab: Sal Vella, VP of Development, Mark Wilding, STSM and HAS Architect, and Alexander Abrashkevich, DB2 HAS Lead Developer.
  • Register for this event
  • More information
Cheers,

Leons Petrazickis
DB2 Express-C Community Team
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Tuesday, April 11, 2017

Deco 27 Aimai Elegy Download Link

Deco 27 Aimai Elegy Download Link


Deco*27 - Aimai Elegy
released on 15 December 2010

Artist: Various Artist

Track List:
1. entree
2. Mozaik Role feat. Marina
3. Chocolate Beets feat. Hatsune Miku
4. Tori no Ai Uta feat. GUMI
5. Aimai Elegy feat. Marina
6. Ame Moyou feat. GUMI
7. Miraise feat. Tobi
8. Berry Blue (Deco*27 Vocal Mix)
9. Yowamushi Mont Blanc feat. Marina
10. outree
11. Aikotoba (sasakure.UK Sweets Remicx) feat. mirto
12. Yowamushi Mont Blanc (ELECTROCUTICA White Remix) feat. GUMI
13. Mozaik Role (kous DR Remix) feat. Hatsune Miku
14. Mukashi Mukashi no Kyou Boku feat. Hatsune Miku

Download Link:
ddlanime

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Monday, April 3, 2017

DECO 27 HEARTS HOMING INSTINCT feat Aoi Yuki 帰想本能 feat � 木碧

DECO 27 HEARTS HOMING INSTINCT feat Aoi Yuki 帰想本能 feat � 木碧





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Kissou Honnou

Dame ni narisouna koto ga areba aruhodo
Shiawase ni nareru chansu mo fue


Dame ni naritaku wa nai yo
Demo nozomunda

Futari ga hitoshiku, tsurai toki o


Mejirushi nanka nakutemo
Bokura wa mata aeru, suki ni nareru yo

Aa, boku datte kimi datte
Ushinatte nai kara

Tagai no kokoro he kaeru
Kissou Honnou


Kizutsuite, Kizutsukete
Soredemo ii kara
Tadaima o ii
Okaeri o kikitai


Tamani Nakisouna koto ga areba

Naruhodo suki nandana, to omoeru kara


Tamani nakasete hoshii yo
Konna koto o negau
Boku wa tabun baka sa

Mejirushi ga aru to sureba
Kimi no daisuki na boku no shanpuu no kaori dayo


Aa, boku datte kimi nante jitsu wa suki janai!


Tagaini tsuyogari au
Busou Honnou


Owabi wa kaferate
Atashi yasuagari
Aa, boku no mejirushi wa kono egao


Aa, boku datte kimi datte


Ushinatte nai kara
Tagai no kokoro he kaeru


Kissou Honnou

Kizutsuite, Kizutsukete
Soredemo ii kara
Tadaima o ii
Okaeri o kikitai


Tadaima o ii
Okaeri o kikitai

Heart Homing Instinct

The more seemingly failed experiences one has,

The chance for happiness also increases

I really don�t want to become unwanted

But I still wish for it,
That we can bear the painful times equally

That even if we lack any type of landmark,

We�ll still see each other and fall in love

Ah, as for You and I,

Since we�re not leaving each other,
Coming back to the love we share
The Heart�s Homing Instinct

Being hurt, hurting you,

It�s still fine
When I say �I�ve come home�
I want to hear you say �Welcome back�

If sometimes things make me want to cry,

�I see, it must be this love� is what I�ll think

Sometimes I even want you to make me cry
Wishing for something like that,
I�m probably a dummy for thinking it (laugh)

If you suddenly find something guiding your way,


It�ll be the smell of that shampoo of mine you love!


�Ah, well honestly I don�t really love someone like you�


It�s a mutual bluff
A combative instict


For an apology, just a cafe latte


�My price isn�t high (laugh)�
Ah, my landmark is that smiling face of yours


Ah, as for You and I,


Since we�re not leaving each other,
Coming back to the love we share
The Heart�s Homing Instinct


Being hurt, hurting you,


It�s still fine
When I say �I�ve come home�
I want to hear you say �Welcome back�

When I say �I�ve come home�

I want to hear you say �Welcome back�
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Monday, April 6, 2015

Game 27 Emmanuelle Final Rating

Emmanuelle was really bad. Still, I’m not convinced it will stoop as low as Psycho did, as that game was broken in so many ways. I’ve looked forward to punishing this game though, so let’s get to it.

Puzzles and Solvability
Oh where to start!? There aren’t really all that many puzzles in Emmanuelle. The majority of what might be considered puzzles have too much of a random element to have any sort of logical solution. Hours of my time were spent trying to seduce women, only to find that what worked with a particular woman one minute didn’t work the next. In a game with no save feature that expects you to play a flawless game if you’re to have any hope of completion, making the seduction process fairly random is pretty unacceptable. Speaking of randomness, many vital pieces of information are collected through luck alone. The manual suggests the first thing you should do on arriving in Brazil is track down Mario (which is also the only way to get the mask) and yet finding Mario is next to impossible. His room number can only be found by seducing Nancy at the Salvador hotel, but then she only tells you about Mario’s location about one in every four successful seductions. Why should the player seduce her again after the first time turned up nothing?

 

How do I compare three pickup lines when none of them sound complimentary?

Before I move on from the seduction sections, I should also mention that I was able to use the same pickup line twice in a row with women and still have success. Imagine how things would go in real life if you walked up to a woman and said “I think you’d look great wrapped in something white and silky” and then followed it up with “I think you’d look great wrapped in something white and silky”. Even ignoring the random elements, there are a few puzzles that I solved without even knowing about it. The game never informed me that I used the toucan to successfully jump from the cliff in Iguacu, nor is there any explanation as to how that worked. I feel like I haven’t even touched on how bad this category is. There are puzzles that are solved when there’s no way you could know there was a puzzle to be solved (giving the pandiero to Old Silvinho). There are puzzles where the solution can only be guesswork (which item from the buffet should you give to Sam at the garden party?). Finding Emmanuelle at the end of the game was painful enough for Emmanuelle to get a really low rating for this category, so 1 it is!
Rating: 1

 

Sure. But if youre not going to tell me what you want, then you probably wont like it.

Interface and Inventory
I’ll start with a positive here, although it could barely be called that. The inventory is presented very clearly at the bottom of the screen, with each item nicely and obviously displayed. That being said, there are certain items that simply don’t appear there (the toucan and the harness), with both of those items being used to “solve” the same puzzle with no explanation. There’s also no way to “use” any of the items and they are simply applied at the right time. As for the interface, well I have to start with the three unacceptably infuriating aspects of the game. Firstly, there’s no save game! This seems to be a devised attempt at making the game longer rather than an oversight or technical challenge, which makes it beyond unacceptable. I had to start again dozens of times when I could have saved my game after collecting each statuette and after each successful seduction. Basically I reckon I would have finished the game in a couple of sessions if I could have saved my game and instead spent over ten hours on it.

 

Well all the inventory items look ok apart from the statuettes. They are just ugly!

Secondly, not being able to use a mouse makes the game stupendously irritating. Moving the cursor around with the keys would be painful enough, but combined with the third major issue, which is the speed the game runs at, and it becomes a reason to reach for the razor blade. I had to slow down and speed up the game constantly for it to be playable, with the dialogue options moving way too fast to make a correct selection and the cursor movement subsequently way too slow to do anything at all. On top of all this, the cursor “collision detection” is atrocious, meaning I had to click just to the left and just above everything I wanted to select for it to work. I can’t tell you how frustrating using the lift buttons in the hotel was!!!  I could go on and on (need I mention the overly simplistic fighting scenes) but I’ve said enough. 1!
Rating: 1

 

Actually, would you mind pressing it too? I find pressing buttons to be unusually difficult!

Story and Setting
There’s a lot that I came across in Emmanuelle that had me shaking my head in disbelief, but probably the thing that stands out is that it was written and designed by a woman. I’ve never played a game that objectifies women more than this one (Leisure Suit Larry’s got nothing on this) and there isn’t anything remotely romantic about anything that goes on. Perhaps it was Muriel’s personal take on the liberation of women’s sexuality, but it comes across as a laughable and very sexist piece of garbage. The aim of the game is to sleep with Emmanuelle (which isn’t exactly moralistic to begin with) and the only way to achieve that is to sleep with numerous other women on the way. That’s the story right there!!!! All the other bits and pieces are just time killers and make very little sense at all (such as the collection of the statuettes).

 

Maybe Muriel just has low standards when it comes to men approaching her and asking for sex.

Even the minor attempts at extending the story elements can be completely avoided. As mentioned earlier, finding Mario is the first instruction in the manual, and yet it appears you can finish the game without ever doing that (albeit without 100 erotic potential). Finding the judo master is also mentioned, and yet not only can that be completely avoided, the fighting scenes themselves are entirely pointless and avoidable. To top it all off, Emmanuelle has next to no closure, simply crashing back to the C prompt without any sort of completion outro. As for the setting, well I guess Brazil is a good place for the game to be set, as it does suggest a certain party life style, sunshine and promiscuousness that suits the story. I have no idea whether any of the locations in the game have any basis in reality so I can’t comment on that, but apart from making me wish I spent some teenage years in Brazil, I can’t say Emmanuelle will be used in any tourism marketing campaigns any time soon.
Rating: 1

 

A most fitting ending to the story indeed!

Sound and Graphics
There really isn’t much to say about sound in Emmanuelle, because basically there isn’t any. As I mentioned in one of my posts, someone is listed as having created the music for the game in the credits, but reviews on the net (even from back in the day) suggest it never made the PC version. The graphics are not disastrous, but they are pretty low quality. Some of the women do look mildly attractive and the surroundings are reasonably enticing, so I guess it has that going for it, but if I compare Emmanuelle to anything made by Sierra or LucasArts, there’s simply no competition. There’s also very little in the way of animation, meaning most of the game is entirely static, and when it does pop up it’s really quite awful (swimming, fighting etc.). I don’t think it deserves a 1, despite having no sound, but I can’t go with more than 2.
Rating: 2

 

No, this is not one of the "mildly attractive" women I was talking about!

Environment and Atmosphere
I really can’t say the game has much atmosphere at all. It’s all so ridiculous that the only emotional responses I could have towards it were irritation and disbelief. It’s one of those instances where any success that you have makes you jump up and down and feel pretty good about yourself, but that’s only because of the contrived difficulty level and nothing to do with clever puzzles. The lack of music certainly doesn’t help things either, and I simply had to fill the silence with my own musical tastes (which aren’t completely conducive to sexual endeavours). I’m a bit perplexed as to what to give this category, since even Psycho received a 2. That game actually had a haunted house and goal that needed to be achieved by daybreak, so I can’t give Emmanuelle more than that.
Rating: 2

 

You cant argue with the setting!

Dialogue and Acting
As with all the French games I’ve played so far, the translation surely plays a role in how terrible the dialogue is here. That being said, I simply can’t see how any of this could possibly be good, even in its native language. In particular, the pickup lines are truly hysterical and would never work in the real world. This is not just a matter of clunky dialogue though, as choosing from three equally terrible pickup lines to seduce a woman is no easy task, so it has an effect on gameplay. Even the three rules, which the game is based entirely around, are bafflingly Engrish, and don’t mean much in any case. To summarise, even when the dialogue makes sense grammatically, it rarely makes much sense anyway!
Rating: 2

 

Huh?

That’s 15 for Emmanuelle, which is 5 points better than the genre bottoming Psycho. However, since Psycho only wasted 2 hours of my time (plus posting time), Emmanuelle wasted a lot more. I’m deducting another point for the lack of a save game, as that really pissed me off. 14 it is!!!


So who is the winner of the the Lars-Erik sponsored game? Pacpix chose 15, so he was the closest! Thats the first time someone hasnt guessed the exact number, but given he chose the unaltered final rating, hes a worthy winner. Congratulations Pacpix! Send an email to theadventuregamer@gmail.com and Ill forward you your prize.

Bring on Indiana Jones and the Last Crusade!!!!!!! Surely LucasArts can help wash away the filth and grime. Whos joining me?

60 CAPs for Ilmari
• Legend Award (aka Sucker for Punishment Award) – 20 CAPs - For playing through and completing Emmanuelle
• New Year’s Resolution Award – 10 CAPs – For working towards a better future
• Technical Assistance Award – 10 CAPs – For helping me with the game’s speed issues
• Minor Assistance Award – 5 CAPs – For helping me understand the game’s counters
• Minor Assistance Award – 5 CAPs – For explaining the ridiculous use of the toucan
• Minor Assistance Award – 5 CAPs – For explaining that the judo master is Old Silvhino
• RTFM Award – 5 CAPs – For explaining the obvious which I clearly missed

35 CAPs for TBD
• Women in Games Appreciation Award – 20 CAPs – For cracking the Nancy Drew riddle
• Technical Assistance Award – 10 CAPs – For helping me with the game’s speed issues
• Genre Support Award - 5 CAPs - For commenting about a new adventure game sale on Steam

20 CAPs for Lars-Erik
• Sponsor Award - 20 CAPs - For sponsoring the blog with free games

10 CAPs for Alex
• Newbie Award – 10 CAPs – For commenting on a plethora of posts with insightful knowledge

10 CAPs for Splitting Image
• Lucky Number Award – 10 CAPs – For letting me know about the lucky number option in the casino

10 CAPs for Pacpix
• Clairvoyant Award - 10 CAPs - For predicting the score I would give the game

5 CAPs for Zenic Reverie
• Genre Support Award - 5 CAPs - For commenting about a new adventure game sale on GOG

5 CAPs for Draconius
• Christmas Present Award – 5 CAPs – For giving me the best Xmas present ever. The option to stop playing Emmanuelle!

-45 CAPs for Canageek
• Borderline Addition Award - -50 CAPs – For adding Emmanuelle to the game list
• Genre Support Award - 5 CAPs - For commenting about a new adventure game sale on GOG
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