Showing posts with label 6. Show all posts
Showing posts with label 6. Show all posts

Wednesday, July 26, 2017

Descargar DotA 6 77b en Español e Ingles

Descargar DotA 6 77b en Español e Ingles



�Que es DotA?

DotA (Defense of the Ancients) es un mapa de WarCraft el cual tienes millones de seguidores en todo el mundo por su gran jugabilidad y diversi�n garantizada, en este debemos controlar un h�roe el cual tiene diferentes poderes (Skills) que lo vuelven �nico. Aplicando nuestra habilidad e inteligencia deberemos apoyar a nuestro equipo (un m�ximo de 5vs5) y llevarlo a la victoria.

Descargar DotA 6.77b en Espa�ol:

Enlace oficial - Espejo 1 - Espejo 2

Descargar DotA 6.77b en Ingles:

Enlace oficial - Espejo 1 - Espejo 2


Descargar 6.77 Espa�ol

Descargar 6.77 Ingles

Descargar 6.72f AI Espa�ol

Descargar 6.74c AI Ingles
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Wednesday, July 19, 2017

DB2 Big Data and Cloud webinar on Dec 6

DB2 Big Data and Cloud webinar on Dec 6


The next Chat with the Lab is on Tuesday, December 6. Experts from IBM and RightScale will jointly cover DB2, big data, and cloud computing topics:

Leveraging Clouds for Small and Big Data

Date:Dec 6, 2011
Time:12:30 PM - 2:00 PM (Eastern Time)
Hosted By:Rav Ahuja (IBM)
Presented By:Leon Katsnelson (IBM), Uri Budnik (RightScale), Robert Thomas (IBM)
Many experts agree that Cloud Computing has now matured past the initial hype phase and that organizations large and small have started to derive real benefits by placing applications and data on Clouds. In this webinar we will discuss how to leverage Cloud Computing for managing data and gaining insights from big data. We will cover various Cloud options (public, private, and hybrid) available for managing data in the Cloud with IBM DB2 database server as well as for deriving value from big data using IBM BigInsights hadoop-based platform. We will also show you how to be up and running in as little as a few minutes using free editions of DB2 and BigInsights. You ought to find this session useful regardless of whether you are a beginner or expert in cloud computing or big data.

To learn more please Join Uri Budnik (RightScale), Leon Katsnelson (IBM), and Rav Ahuja (IBM) on Tuesday December 6th, 2011 at 12:30 PM Eastern.

Presentation slides will be available for download from ibm.com/db2/labchats shortly before the webcast starts.
  • Register to attend
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Tuesday, July 4, 2017

ddclient on a Debian 6 server

ddclient on a Debian 6 server


This post is an update to my original in March 2011.

Every time I reconnect to the internet, my router is given a different IP address by the upstream internet service provider. Thats called dynamic hosting. But if Im out on the internet, I cannot connect to my server unless I know the current IP. A Dynamic DNS (ddns) host simply tracks my ever-changing IP for me in an internet-accessible way.

The ddns host isnt psychic - I need a small piece of software (a ddns client) on my server that figures out whenever the IP changes, and sends that update to the ddns host.

  1. Register for a dynamic DNS service. Any good search engine can point you to a good free service.

  2. The ddclient package is the server program that sends the new IP to the ddns host. Install ddclient using the command apt-get install ddclient. The installer will ask questions about the newly-registered dynamic dns account.

  3. There are two ways to run ddclient - as a daemon or as an occasionally-triggered non-daemon.
    • To run ddclient as a daemon (always-on), edit the file /etc/init.d/ddclient, and change the line:
      run_daemon=false #from
      run_daemon=true #to
      Restart ddclient (service ddclient restart) to reload the new config.

    • To run ddclient as a non-daemon, take a look in the /usr/share/doc/ddclient/examples directory for a bunch of possible trigger mechanisms.
      I chose to run ddclient whenever my server picks up a new IP address:
      cp /usr/share/doc/ddclient/examples/sample-etc_dhclient-exit-hooks /etc/dhcp/dhclient-exit-hooks.d/ddclient
      Its not perfect for my use, but well fix that later.

That should be it. ddclient should automatically update the ddns host regularly (or event-driven) now.

Usage: If youre out on the internet and need to know your servers IP, just look it up:
dig +short myaccount.dyndns.org # Elsewhere on the internet
nslookup myaccount.dyndns.org ns.dyndns.org # Another way from the internet
http://www.dnscog.com/dig/myaccount.dyndns.org/ # As a web page
Or have the service look it up for you by simply using the domain name: ssh myaccount.dyndns.org

Kingbaron: Sometimes my server is also an internet-facing router, sometimes its just a LAN server. I dont want it erroneously feeding LAN addresses to the ddns. Happily, the dhclient-exit-hook script thought of that already. If the new IP address is in the normal LAN range, ddclient ignores it.
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Saturday, July 1, 2017

Deep Freeze Enterprise 6 62 220 3058 License Key

Deep Freeze Enterprise 6 62 220 3058 License Key


Nih link nya gan silahkan di sedot sekuat kuatnya

http://www.ziddu.com/downloadlink/11958794/deep_freeze_enterprise_6-62-220-3058.rar

bagi yg belum punya mungkin sangat berguna.. apalagi untuk warnet..
 
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Sunday, June 25, 2017

Dead Space 3 PS3 Resident Evil 6 Syndrome

Dead Space 3 PS3 Resident Evil 6 Syndrome


During the time when EA was running those ads "Your Mom Hates This" for Dead Space 2, I was proudly exclaiming how much I loved it by using such phrases as "I wish this game had a liquid form so I can get naked and roll around in a tub of it." Ill let you sit on that image for a few seconds.

Aside from some slight pacing issues, it basically improved on most of the the complaints I had with the original Dead Space. I have always been a huge advocate of this series feel it never got the credit it should. So naturally I was a bit hesitant when I learned Dead Space 3 takes place on icy planet and the game features 2 player co-op. Not exactly thrilled about that, but I love this series too much to not give it the benefit of the doubt.

DEAD SPACE 3:(PS3)

Two months after the events of Dead Space 2, our survivors Isaac Clark and Ellie Langford have fallen into a bit of a tumultuous schism and have broken up. The Unitologists have taken their cultish fervor to military form, going across the galaxy to activate "Markers" and speed up the Necromorph infection to cause convergence and allow them to be reborn after their grizzly murders.

We cut to Isaac looking older, tired, and heartbroken as he replays a answering machine message from Ellie. She tells him he is going to continue the fight against the Necromorphs and Unitologists without his help. After a bit of a fit throwing some pictures on the ground, his room is invaded by two soldiers of EarthGov: Carver (the co-op player) and Cap. Robert Norton (a massive douche). After a less than friendly introduction he is basically escorted at gunpoint to go after Ellie whom these soldiers lost contact with. Begrudgingly, Isaac follows them but before they even make it out the door the Unitologists attack them.

While technically a good guy, Robert is a first class douchebag.
So with this premise, I was accepting an ready to jump in to the fun that is the Dead Space universe. As soon as I take control of the game I follow my marker and meet up with the two pricks and immediately I am swamped by unitologist soldiers firing machine guns at me. But thankfully, it tells me tapping R3 will allow me to crouch, which is pretty handy considering all the cover around like chest high walls or parked cars.

Fuck. You.

It took me less than a matter of seconds of taking control of the game to be so gut wrenchingly disappointed I almost put the game down. Dead Space is a game that was hinged on creepy monsters, dark claustrophobic settings, and scary atmosphere. If I wanted to fucking duck behind cover to pop my head up and shoot at asshole human beings with guns, I could have picked up ALMOST ANY OTHER FUCKING GAME WITH A GUN IN IT. Fuck. 

Grrrrrrrr.......
In my last review I said I wasnt so backwards thinking that games couldnt update or change, but seriously, come the fuck on. Why would you take a very interesting property and try to make feel like every other 3rd person shooter on the market. I know they sell well but were good on those, we have plenty. I want to play Dead Space.

Thankfully, this mission lasts only really long enough to serve as a tutorial and once I get away from the shitdick soldiers we get ourselves into space, and then Dead Space starts to feel like it should all over again. The controls will be pretty familiar to series regulars as they are virtually unchanged from the previous titles in this series. The only real functional changes that I was able to find is that usually R3 was the guide button to show you which way to go (a feature I love, btw) but now you have to hold it a second because as I mentioned above, it shares with crouch. On the other analog, they have also added in a dodge roll, but to be honest I never really found an enemy where it was useful.


There was another bit of a jarring shock to me is I was only able to carry two weapons this time, another throw back to the 3rd person cover based shooters they are trying to ape. This to me on one hand was kind of disappointing because I dont like it when a game tries to limit me, but on the other hand I played most of Dead Space 1 and 2 with the initial plasma cutter you start the game with. The more you would upgrade that thing, the more of a beast it would become.

The problem is, that brings us to one of Dead Space 3s newer features, fully customizable weapons. In the previous Dead Spaces  you would unlock a weapon and then have to add power nodes to increase its clip, rate of fire, power, and so on. In this version you collect various parts and depending on how you add them it creates a new weapon.


This can be incredibly intimidating because the combinations are pretty plentiful. After a few minutes its easy to get frustrated and even worse its hampered by the fact you can only hold 2 guns. there really isnt even a good way to look at all of the weapons youve created to see which are stronger back to back aside from equipping them then unequipping them. It requires going through too many menus. However, the game does have a cool little workshop feature where you can load a save, tinker with your weapons then let in some monsters to see how they play out. I kinda wish I noticed this feature first because my starting cutter really wasnt cutting it (ba dum tsss).

But if you have the ability to make tons of different weapons, then how are you going to sort out ammo for all the different variations of them? Well, this gives us the unfortunate issue of only having one type of ammo. Its dropped virtually all the time, its very cheap to create, and works for everything. So a lot of the tense fear you would get from not having enough ammo is effectively dashed. Seeing 4 necromorphs baring at you and knowing you are on your last 10 shots of your cutter just added to the fear and atmosphere. Now I can pretty much just rapid fire with little fear of ever running out of ammo. 

Something else I noticed early is that necromorphs are WAY harder to kill this time around. Thats a good thing too. The seasoned Dead Space player knows the score: knee shot, arm shot, stomp. In the previous two games this was pretty much all you needed to take down virtually everything in the game, so really you had no reason to upgrade your other weapons because the initial plasma cutter was such a necromorph wrecking beast.

Not my video, but thank you RetroKid91 for doing a game play video without Commentary.

Now the baddies have a lot more spring in their step, they have much more sporadic movement, and they a much harder to put down. It didnt take me long to realize I have to bulk my weapons up way more often or I wasnt going to last.  There is a handful of new types of zombie like Necromorphs as well which also add to the challenge, but generally, you know exactly what to do on each type of monster you come across.

Ive said before that this series always kind of struggled when it came to the pacing. What I mean by that is never really get around to building tension by letting fear sink it. Its just start, monsters, shooting. Dead Space 3 really makes no attempt to try to pace the game for horror, because much like all the other 3rd person shooters its emulating itd rather you start shooting at shit right away. And again, thats disappointing to me because survival horror as a genre just seems to be fading to the wayside.

Easy to kill on their own, but if they get you in groups things can get hairy.
I guess thats why the story feels like it matches this frenetic pace. There are only a handful of downtime moments in the game before shit starts to go haywire. A simple briefing on the bridge of your ship results in all the glass on the ship getting destroyed and sucking you into space (which for a spaceship, seems like a massive design oversight) and as you fling into space you have to fly past meteorites and mines to catch up to the cargo box so you can fly it to the ship you were trying to land on. This is just one example and this kinda thing happens at almost every turn. The final sequence of the game to put it simply, goes completely fucking bananas to the point where I cant figure out what the hell is happening or how we even got there.

That being said, this is the game where Issac really comes the most off as a human being. He was basically just a silent protagonist in the first game and could have been a robot for all we care. In the second game they tried to give him more of a face and dialog, but it came off as kind of generic. In this game, we have some back story, some history, some missing information to learn between games. There is some interesting and realistic emotion between the cast and their interactions (except Robert maybe), so from a story telling standpoint, this is probably the best Dead Space has done in this area.


There is one incredibly jarring flaw Ive been trying not to get worked up about. As you have probably already heard before the release, one of EAs big moves "for" the player was to introduce micro transactions you find in mobile games. Their logic is if you want to get more supplies and guns and whatever, those players have the option to pay a little bit to get a few more items in the game.

Oh EA, does your generosity know no bounds? EA, you are notorious and roundly hated for your constant cash grabs. I personally hold you guys responsible for the reason I cant pick up a used game and give the online modes a try without having to pay an extra fucking 10 dollars for it, (I mean I never would, but its the principal of the fact).


But you know what? I was willing to let it slide, It didnt affect my ability to play the game at all and for the most part I didnt seem at all hampered by the fact that I was playing the single player and not the multiplayer. I also discovered the glitch that infinitely respawns some of the items you are supposed to purchase. EA said that stuff is there on purpose, and they dont intend to patch it. Alright then, good on you EA. I was able to play through the game start to finish and didnt feel handicapped, and after a while had a pretty good time with it.

But then you guys did make a patch like 3 days later, and Ill be fucking damned if that glitch wasnt the first thing to fucking go. Right after you said you werent going to remove it. Seriously? Fuck you guys. 

Ill tell you what though, much like Resident Evil 6 before it I had a laundry list of complaints about this game when I picked it up... But then a few levels into the game they became something I just shrugged off. Not much longer after that I didnt even notice it anymore. Then I managed to beat the game and did something I very very rarely do: I kept playing.


Set the game to hard mode, modded some new weapons, went to New Game+ and played the game almost completely through again. In todays 6 hour video game world we live in, where new triple-A releases come out on a weekly bases, this almost never happens. I crank out a story and them bam, off to the next game. So despite all my bitching, I still managed to get more than 60 dollars worth of entertainment out of a game I did nothing but complain about my first time through.

So again like Resident Evil 6,  I find myself at a bit of a loss for if I recommend the game or not. So I guess the way to go about it is like this: Is Dead Space 3 fun? Yes. Does Dead Space 3 have a great story? Yes. Does the game feel like it belongs with the series? ehhhh, thats where it gets grey to me.

As I said earlier, I bought this game because I wanted to play Dead Space. This is a game that hinged its first two games on ambiance, loneliness,  fear, and excessive gore. The game manages to draw an immense fear in you because for two games it sets the pace that you are completely alone and every single dead body has the potential to rip you limb from limb if you dont see it in time. And one of the big aspects I liked about is, you couldnt headshot things. Lots of crazy different enemies and different weaknesses on a lot of them.


Dead Space 3 didnt feel like Dead Space to me, at least not the whole time. It launched me right into a segment where I have to duck behind cover, and shoot at people holding guns. Thats Uncharted, thats Gears of War, thats Mass Effect 3(another example of this), that is NOT Dead Space.  Its infuriating to become invested in something, grow a passion for it, love it, advocate it, then have that love betrayed because it wants to be something else because it sells better. 

The game I love is in here somewhere. As I play through level there are a large number of segments that feel exactly like how this game should be. But then every so often Ill reach this open area with a bunch of containers strewn about that are about chest high and I groan loudly. They dont need to be there. They shouldnt be there.

But ultimately, yes Dead Space 3 is a good game and fun to play. It plays enough like it should to satisfy me as a gamer, but I cant help but feel a twinge of disappointment that they knuckled under and tried to copycat other shooters.


Dead Space, you sold out.  
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Dawn of Titans 1 6 11 MOD APK DATA

Dawn of Titans 1 6 11 MOD APK DATA


Enter the battlefield and lead your army of titans to victory in Dawn of Titans modded version 1.6.11, an online war strategy game unlike any other. Defeat other players online and revel in the glory of sweet victory.

Requirements:�Android 4.1 and up
Size:�700+MB
Rating: 4.4/5
Type:�Strategy
Read more �
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Tuesday, June 13, 2017

DeskCAD CAD to PDF Professional v4 6 9

DeskCAD CAD to PDF Professional v4 6 9



DeskCAD CAD to PDF Professional conjunto de ferramentas para converter DWG / DXF / DWF para PDF e GIF / JPG / PNG / TIFF / BMP


Estilo: Conversores / PDF
Fabricante: deskCAD Software
Tamanho: 7 Mb
Formato: Rar
Idioma: Ingl�s


Easy-Share RapidShare

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Saturday, May 27, 2017

DESCARGAR PewDiePies Tuber Simulator 1 6 0 APK

DESCARGAR PewDiePies Tuber Simulator 1 6 0 APK


PewDiePies Tuber Simulator icon

PewDiePies Tuber Simulator APK

360151
1121202 votes, 4.8/5
  • Author:
    Outerminds Inc.
  • Latest Version:
    1.6.0
  • Publish Date:
    2017-03-08
Download APK(58.8 MB) PewDiePies Tuber Simulator safe verified
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The description of PewDiePies Tuber Simulator

Follow in the footsteps of one of the biggest internet stars, PewDiePie, by creating your very own pocket Tuber in PewDiePies Tuber Simulator! Will you become the biggest, baddest Tuber ever in no time and kick PewDiePie out of his own throne?

Find out in this 2.5D isometric retro styled game!

DOWNLOAD  HERE
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Monday, May 15, 2017

de newyork Counter Strike 1 6 Map Download

de newyork Counter Strike 1 6 Map Download


de_newyork Counter-Strike 1.6 Map Download

de_newyork Counter-Strike 1.6 Map Download
de_newyork Counter-Strike 1.6 Map Download.
DOWNLOAD
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Sunday, May 14, 2017

Debt Collector Marilyn Manson Part 5 and 6

Debt Collector Marilyn Manson Part 5 and 6


Jeff here! Got two new chapters!
Batoto link


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Friday, May 12, 2017

de losttemple Counter Strike 1 6 Map Download

de losttemple Counter Strike 1 6 Map Download


de_losttemple Counter-Strike 1.6 Map Download

de_losttemple Counter-Strike 1.6 Map Download
de_losttemple Counter-Strike 1.6 Map Download.
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Sunday, April 23, 2017

DESCARGAR The Simpsons™ Tapped Out 4 25 6 APK

DESCARGAR The Simpsons™ Tapped Out 4 25 6 APK


The Simpsons�: Tapped Out 4.25.6 APK

The Simpsons�: Tapped Out APK

9
611651 votes, 4.3/5
  • Author:
    ELECTRONIC ARTS
  • Latest Version:
    4.25.6
  • Publish Date:
    2017-03-07
Download APK(48.2 MB) The Simpsons�: Tapped Out safe verified
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The description of The Simpsons�: Tapped Out

THIS GAME IS LIFE-RUININGLY FUN!
From the writers of The Simpsons, comes the city building game that lets you create your own living, breathing Springfield! When Homer accidently causes a meltdown that wipes out Springfield, it�s up to you to clean up his mess� we mean, help him rebuild it!
Collect Your Favorite Characters
Help reunite Homer with his loved ones - Marge, Lisa, Maggie (and even sometimes Bart) � as well as his not so loved ones, like Ned Flanders. Re-populate Springfield with your favorite characters, from Barflies (Barney Gumble) to Wise Guys (Fat Tony). Add them all, we won�t judge! Dress your characters to the nines with options like Daredevil Bart or Lizard Queen Lisa, and relive scenes from your favorite episodes of The Simpsons!
Take Charge of Your Springfield
Can�t control your own life? Now you can control the lives of the citizens of Springfield instead! Make Apu work ridiculously long shifts at the Kwik-E-Mart, have Moe smuggle illegal animals, or make Homer toil poolside all day� that last one might not be so bad.

Build Your Own Springfield
Think Homer deserves to live next door to Moe�s? Or the monorail can survive a few more sharp twists and turns? Or Krustyland needs 40% more cartoon violence and 40% fewer health inspectors? Well you can finally make Springfield just the way you want it! Expand your town to the Waterfront, grow its businesses with the glamourous shops of Springfield Heights, and enjoy its sights, all with only a few taps.

Experience Unique Simpsons Stories
Catch exclusive animated scenes and new hilarious stories from the writers of The Simpsons. You know they�re good because they write for The Simpsons! Tapped Out is the most life-ruiningly fun Simpsons game you can play!

Always Something New for Your Favorite Town
Springfield might perpetually be on the verge of destruction, buy hey, at least it�s never boring. Whether it�s Halloween monster invasions, superheroes run amok, or chaos caused by one of Homer�s �great� ideas, you�ve got never-ending options to tap!


**This game downloads additional content on first launch that can be up to 1.5GB based on device. We recommend connecting to WIFI the first time you play. This game is also supported with regularly occurring content updates that require additional downloads when released. Please be patient while it loads (we promise it�s worth the wait).**


User Agreement: terms.ea.com
Visit https://help.ea.com/ for assistance or inquiries.


EA may retire online features and services after 30 days� notice posted on www.ea.com/1/service-updates.


Important Consumer Information. This app: Requires a persistent Internet connection (network fees may apply); Requires acceptance of EA�s Privacy & Cookie Policy and User Agreement.
; Origin mobile services are included with this Application. See http://www.eamobile.com/origin and End User License Agreement for details; EA may retire online features and services after 30 days� notice posted on www.ea.com/1/service-updates; EA may retire online features and services after 30-days notice per e-mail (if available) and posted on www.ea.com/de/1/service-updates; Collects data though third party ad serving and analytics technology (See Privacy & Cookie Policy for details); Contains direct links to social networking sites intended for an audience over 13.

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